Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4e "getting back to D&D's roots" how?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tankschmidt" data-source="post: 4502972" data-attributes="member: 35915"><p>I don't really see it either. If 4e is similar to any other version of D&D, it'd have to be 3e. Both have an in-depth skill system in which success depends more on rolling a check rather than describing your character's action. Both have a unified mechanic and a highly codified set of rules. The art in both editions is similar. Both have a lot of options for mechanical character customization -- all the way from point-buying of ability scores to selecting feats. Both have lengthy, detailed stat blocks for monsters. In these two editions, all classes advance at the same rate, and there has been some effort to balance the classes against each other in power level (obviously, 3e was less than successful). Neither edition has any race/class restrictions or demihuman level limits. Neither rewards experience points for acquiring treasure. Both seem to indicate that magical items can be purchased, while OD&D did not even include monetary values for magical items. In both games, encounters are intended to be scaled to the level of the PCs.</p><p></p><p>Actually, 4e goes even further from the game's roots than 3e did. Vancian magic has been completely reworked, monsters are now core races (and vice-versa, RAWR), and there's no 10' pole in the equipment table. Moreover, 4e includes no wandering monster tables or random magical item tables.</p><p></p><p>The fact is that D&D's roots are set in a hobbyist, do-it-yourself culture, and every publication since about 1985 has been more slick, streamlined, professional, and in a sense more tightly regulated. The original game was meant to be refereed on the fly, with fast-and-loose rulings. I'll concede that in some ways, 4e does lend itself to more intuitive off-the-cuff rulings, but that alone does not make for a significant step back to the roots of the hobby.</p></blockquote><p></p>
[QUOTE="tankschmidt, post: 4502972, member: 35915"] I don't really see it either. If 4e is similar to any other version of D&D, it'd have to be 3e. Both have an in-depth skill system in which success depends more on rolling a check rather than describing your character's action. Both have a unified mechanic and a highly codified set of rules. The art in both editions is similar. Both have a lot of options for mechanical character customization -- all the way from point-buying of ability scores to selecting feats. Both have lengthy, detailed stat blocks for monsters. In these two editions, all classes advance at the same rate, and there has been some effort to balance the classes against each other in power level (obviously, 3e was less than successful). Neither edition has any race/class restrictions or demihuman level limits. Neither rewards experience points for acquiring treasure. Both seem to indicate that magical items can be purchased, while OD&D did not even include monetary values for magical items. In both games, encounters are intended to be scaled to the level of the PCs. Actually, 4e goes even further from the game's roots than 3e did. Vancian magic has been completely reworked, monsters are now core races (and vice-versa, RAWR), and there's no 10' pole in the equipment table. Moreover, 4e includes no wandering monster tables or random magical item tables. The fact is that D&D's roots are set in a hobbyist, do-it-yourself culture, and every publication since about 1985 has been more slick, streamlined, professional, and in a sense more tightly regulated. The original game was meant to be refereed on the fly, with fast-and-loose rulings. I'll concede that in some ways, 4e does lend itself to more intuitive off-the-cuff rulings, but that alone does not make for a significant step back to the roots of the hobby. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e "getting back to D&D's roots" how?
Top