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4e "getting back to D&D's roots" how?
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<blockquote data-quote="Henry" data-source="post: 4503313" data-attributes="member: 158"><p>Ways in which 4e reminds me of earlier editions:</p><ul> <li data-xf-list-type="ul">Single-classing is DEFINITELY stressed over multiclassing</li> <li data-xf-list-type="ul">Monsters' XP rewards are listed on a solid scale (1e) instead of the floating CR scale.</li> <li data-xf-list-type="ul">Truncated Monster stat blocks a la AD&D and Basic D&D</li> <li data-xf-list-type="ul">Most combats will have a 5-minute rest period associated with them, analogous to the 1 turn rest after combat in 1E</li> <li data-xf-list-type="ul">Saving throw "duration roll" targets are static numbers again, instead of variable DCs</li> <li data-xf-list-type="ul">Magic items are more tightly controlled by DMs; players discouraged from selling magic, DMs encouraged to tailor it more to the players</li> <li data-xf-list-type="ul">Weird weapons like Gyrspikes, Two-bladed swords, Orc double-axes, etc. are relegated to later books</li> <li data-xf-list-type="ul">Coup de graces similar to "helpless damage" in 1E</li> <li data-xf-list-type="ul">And as Mouseferatu noted, measurements are back in inches, pretty much.</li> </ul><p></p><p>There are other small things that jump out at me over time as I re-read them. Charges remind me more of the 1e version than the 3e version, for instance -- the only thing missing is the "length of weapon" thing.</p></blockquote><p></p>
[QUOTE="Henry, post: 4503313, member: 158"] Ways in which 4e reminds me of earlier editions: [list] [*]Single-classing is DEFINITELY stressed over multiclassing [*]Monsters' XP rewards are listed on a solid scale (1e) instead of the floating CR scale. [*]Truncated Monster stat blocks a la AD&D and Basic D&D [*]Most combats will have a 5-minute rest period associated with them, analogous to the 1 turn rest after combat in 1E [*]Saving throw "duration roll" targets are static numbers again, instead of variable DCs [*]Magic items are more tightly controlled by DMs; players discouraged from selling magic, DMs encouraged to tailor it more to the players [*]Weird weapons like Gyrspikes, Two-bladed swords, Orc double-axes, etc. are relegated to later books [*]Coup de graces similar to "helpless damage" in 1E [*]And as Mouseferatu noted, measurements are back in inches, pretty much. [/list] There are other small things that jump out at me over time as I re-read them. Charges remind me more of the 1e version than the 3e version, for instance -- the only thing missing is the "length of weapon" thing. [/QUOTE]
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4e "getting back to D&D's roots" how?
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