Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4e "getting back to D&D's roots" how?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothmog" data-source="post: 4503349" data-attributes="member: 317"><p>I forgot to say this in the previous post, but for me and my group, game mechanics can influence the "feel" of the game, but not determine it. The main thing that is important here is that the mechanics don't obstruct the flow of the game, or needlessly complicate it. Obviously, the idea of powers and healing surges are new, don't "feel" like 1e AD&D. However, the net effect of those new ideas in play "feels" very much like 1e for me and my group, and apparently quite a few other folks here too.</p><p></p><p>For me and my group, 3e needlessly complicated things, and the implied tone of the 3e rules (high magic, caster dominance, pokemounts, etc) were not in agreement with the kinds of games I enjoy running and playing. In addition, IMO there were too many "fiddly bits" in 3e, especially in character design, that actually detracted from immersion in the game (for example, "building" a character from levels 1-20 before play ever began). IME, many players fell into the optimization traps of 3e, and the game was all about maximizing bonuses and minimizing penalties. In and of itself, thats not a bad thing, but a lot of people took it to extremes, such that within the same group, two PCs of the same level could be of radically different power with build choices- which could cause all kinds of problems in play. 4e still retains feats and adds powers, but there aren't the elaborate feat trees and prereqs of 3e, so more organic character growth is again possible without penalizing the player due to suboptimal choices (meaning its harder to make a character that sucks or dominates everybody else- a VERY good thing IMO).</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4503349, member: 317"] I forgot to say this in the previous post, but for me and my group, game mechanics can influence the "feel" of the game, but not determine it. The main thing that is important here is that the mechanics don't obstruct the flow of the game, or needlessly complicate it. Obviously, the idea of powers and healing surges are new, don't "feel" like 1e AD&D. However, the net effect of those new ideas in play "feels" very much like 1e for me and my group, and apparently quite a few other folks here too. For me and my group, 3e needlessly complicated things, and the implied tone of the 3e rules (high magic, caster dominance, pokemounts, etc) were not in agreement with the kinds of games I enjoy running and playing. In addition, IMO there were too many "fiddly bits" in 3e, especially in character design, that actually detracted from immersion in the game (for example, "building" a character from levels 1-20 before play ever began). IME, many players fell into the optimization traps of 3e, and the game was all about maximizing bonuses and minimizing penalties. In and of itself, thats not a bad thing, but a lot of people took it to extremes, such that within the same group, two PCs of the same level could be of radically different power with build choices- which could cause all kinds of problems in play. 4e still retains feats and adds powers, but there aren't the elaborate feat trees and prereqs of 3e, so more organic character growth is again possible without penalizing the player due to suboptimal choices (meaning its harder to make a character that sucks or dominates everybody else- a VERY good thing IMO). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e "getting back to D&D's roots" how?
Top