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4e "getting back to D&D's roots" how?
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<blockquote data-quote="Halivar" data-source="post: 4505428" data-attributes="member: 9327"><p>At some point, there must be a tip of the fact that it is a game (in Forge lingo, there must be a "gamist" element).</p><p></p><p>As a former historical miniatures wargamer, I once threw myself headlong into verisimilitude for the sake of immersion. One of the scenarios we would run <em>over and over</em> was the 1806 Battle of Auerstädt, a battle of supreme importance to the period, and therefore of supreme importance to us historical gamers. The problem? The French side was larger, and led by the greatest military minds of the era. The Prussian side was led by the worst (General von Blücher being no exception). By the simulationist approach, the Prussians cannot win. Not ever. Lord knows, we tried it several times. The end result is that, while we realistically simulated the battle, no one had fun, and we never played the scenario again.</p><p></p><p>At the time, it would have been unconsciounable for me to consider bending the rules or the army stats for the sake of balance or "fun." Historical gamers call those games that do "beer n' pretzels" games with an air of disdain (while secretly, earnestly wishing they were playing them instead of trudging through the excruciating verisimilitude of WRG 7th). Today, I have no such qualms. I've had enough verisimilitude. I wanna play a fantasy game.</p></blockquote><p></p>
[QUOTE="Halivar, post: 4505428, member: 9327"] At some point, there must be a tip of the fact that it is a game (in Forge lingo, there must be a "gamist" element). As a former historical miniatures wargamer, I once threw myself headlong into verisimilitude for the sake of immersion. One of the scenarios we would run [I]over and over[/I] was the 1806 Battle of Auerstädt, a battle of supreme importance to the period, and therefore of supreme importance to us historical gamers. The problem? The French side was larger, and led by the greatest military minds of the era. The Prussian side was led by the worst (General von Blücher being no exception). By the simulationist approach, the Prussians cannot win. Not ever. Lord knows, we tried it several times. The end result is that, while we realistically simulated the battle, no one had fun, and we never played the scenario again. At the time, it would have been unconsciounable for me to consider bending the rules or the army stats for the sake of balance or "fun." Historical gamers call those games that do "beer n' pretzels" games with an air of disdain (while secretly, earnestly wishing they were playing them instead of trudging through the excruciating verisimilitude of WRG 7th). Today, I have no such qualms. I've had enough verisimilitude. I wanna play a fantasy game. [/QUOTE]
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4e "getting back to D&D's roots" how?
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