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4e "getting back to D&D's roots" how?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4513009" data-attributes="member: 710"><p>Statistics will "take care" of the randomness. In any particular instance, bad or good luck with the dice can turn the game against you. But overall, you will get the "balanced" results. Your first equal level challenge might go a little bad because your Cleric can't hit to save his life (or yours <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), but in the next equal level challenge, the Fighter rolls 3 criticals in a row. Most of the time you will expend more resources in the first encounter, but less in the second one. </p><p>Only if the game is set up very swingy this can become a real problem - for example if just one bad dice roll turns the tide of the battle.</p><p></p><p></p><p>The system not just uses numerical qualifiers like level. It also uses qualifiers like "Elite" or "Artillery". If you notice, Minions don't have a role, and I think this might be because Minions are both a qualifiers in the sense of Elite or Solo, as in Artillery or Soldier. An encounter with many artillery monsters is different from an encounter with many Minions or many Brutes, and thus they give a pointer to what kind of parties might feel more or less challenged by them. </p><p></p><p>There are of course still some possibilities for errors. Are Soldiers too hard to hit? Should Elites and Solos really have that many hit points? Are Minions to weak?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4513009, member: 710"] Statistics will "take care" of the randomness. In any particular instance, bad or good luck with the dice can turn the game against you. But overall, you will get the "balanced" results. Your first equal level challenge might go a little bad because your Cleric can't hit to save his life (or yours ;) ), but in the next equal level challenge, the Fighter rolls 3 criticals in a row. Most of the time you will expend more resources in the first encounter, but less in the second one. Only if the game is set up very swingy this can become a real problem - for example if just one bad dice roll turns the tide of the battle. The system not just uses numerical qualifiers like level. It also uses qualifiers like "Elite" or "Artillery". If you notice, Minions don't have a role, and I think this might be because Minions are both a qualifiers in the sense of Elite or Solo, as in Artillery or Soldier. An encounter with many artillery monsters is different from an encounter with many Minions or many Brutes, and thus they give a pointer to what kind of parties might feel more or less challenged by them. There are of course still some possibilities for errors. Are Soldiers too hard to hit? Should Elites and Solos really have that many hit points? Are Minions to weak? [/QUOTE]
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4e "getting back to D&D's roots" how?
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