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4e Ghostwalk Campaign
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<blockquote data-quote="Najo" data-source="post: 3955188" data-attributes="member: 9959"><p>Ghostwalk was a unique concept, allowing players to continue playing while they are dead. I have a poll running right now in the general forums to get feedback on what players like and didn't like about the 3.0 Ghostwalk campaign and its rules for dying: <a href="http://www.enworld.org/showthread.php?t=214798" target="_blank">http://www.enworld.org/showthread.php?t=214798</a></p><p></p><p>Please go to the link to vote on the poll and leave comments about the 3.0/3.5 system there.</p><p></p><p>What this thread is about, is whether or not you wish to see Ghostwalk come back for 4e and if it did in what form would you want it to return. What changes would you like to see done to it (setting, death rules, the afterlife)? If you do not want it back, then why not?</p></blockquote><p></p>
[QUOTE="Najo, post: 3955188, member: 9959"] Ghostwalk was a unique concept, allowing players to continue playing while they are dead. I have a poll running right now in the general forums to get feedback on what players like and didn't like about the 3.0 Ghostwalk campaign and its rules for dying: [url]http://www.enworld.org/showthread.php?t=214798[/url] Please go to the link to vote on the poll and leave comments about the 3.0/3.5 system there. What this thread is about, is whether or not you wish to see Ghostwalk come back for 4e and if it did in what form would you want it to return. What changes would you like to see done to it (setting, death rules, the afterlife)? If you do not want it back, then why not? [/QUOTE]
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