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[4e] GM wanted: Paragon tier adventure?
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<blockquote data-quote="fireinthedust" data-source="post: 5006933" data-attributes="member: 51930"><p>what's the rule for starting gold for 11th level PCs? Or items, specifically. There's two items I'd like that are both about lvl 13 if they're +3; but that means level (what) 8th?</p><p></p><p>Here's what I've got right now. Thing is, the items I'd like are higher level that just one up, one on, one down. </p><p></p><p>[sblock=Swordmage Summary]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Ardaeryth Bladesinger, level 11</p><p>Eladrin, Swordmage, Feytouched</p><p>Build: Assault Swordmage</p><p>Swordmage Aegis: Aegis of Assault</p><p>Pact Initiate: Pact Initiate (fey pact)</p><p>Background: Eladrin - Noble Birth, Auspicious Birth (Auspicious Birth Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 14, Con 14, Dex 14, Int 22, Wis 11, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 13, Dex 10, Int 17, Wis 10, Cha 12.</p><p></p><p></p><p>AC: 21 Fort: 17 Reflex: 21 Will: 20</p><p>HP: 97 Surges: 10 Surge Value: 24</p><p></p><p>TRAINED SKILLS</p><p>Religion +16, Arcana +18, History +18, Athletics +12, Diplomacy +12, Intimidate +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Bluff +7, Dungeoneering +5, Endurance +7, Heal +5, Insight +5, Nature +5, Perception +5, Stealth +7, Streetwise +7, Thievery +7</p><p></p><p>FEATS</p><p>Level 1: Intelligent Blademaster</p><p>Level 2: Weapon Proficiency (Bastard sword)</p><p>Level 4: Escalating Assault</p><p>Level 6: Eladrin Swordmage Advance</p><p>Level 8: Pact Initiate</p><p>Level 10: Student of Malediction</p><p>Level 11: Fey Death</p><p></p><p>POWERS</p><p>Swordmage at-will 1: Frigid Blade</p><p>Swordmage at-will 1: Sword Burst</p><p>Swordmage encounter 1: Blazing Pursuit</p><p>Swordmage daily 1: Whirling Blade</p><p>Swordmage utility 2: Dimensional Warp</p><p>Swordmage encounter 3: Dual Lightning Strike</p><p>Swordmage daily 5: Dimensional Bond</p><p>Swordmage utility 6: Armathor's Step</p><p>Swordmage encounter 7: Spikes of Agony</p><p>Swordmage daily 9: Hellspike Assault</p><p>Swordmage utility 10: Quickling Stride</p><p></p><p>ITEMS</p><p>Jagged Bastard sword +3, Aegis Blade Bastard sword +2</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5006933, member: 51930"] what's the rule for starting gold for 11th level PCs? Or items, specifically. There's two items I'd like that are both about lvl 13 if they're +3; but that means level (what) 8th? Here's what I've got right now. Thing is, the items I'd like are higher level that just one up, one on, one down. [sblock=Swordmage Summary] ====== Created Using Wizards of the Coast D&D Character Builder ====== Ardaeryth Bladesinger, level 11 Eladrin, Swordmage, Feytouched Build: Assault Swordmage Swordmage Aegis: Aegis of Assault Pact Initiate: Pact Initiate (fey pact) Background: Eladrin - Noble Birth, Auspicious Birth (Auspicious Birth Benefit) FINAL ABILITY SCORES Str 14, Con 14, Dex 14, Int 22, Wis 11, Cha 14. STARTING ABILITY SCORES Str 13, Con 13, Dex 10, Int 17, Wis 10, Cha 12. AC: 21 Fort: 17 Reflex: 21 Will: 20 HP: 97 Surges: 10 Surge Value: 24 TRAINED SKILLS Religion +16, Arcana +18, History +18, Athletics +12, Diplomacy +12, Intimidate +12 UNTRAINED SKILLS Acrobatics +7, Bluff +7, Dungeoneering +5, Endurance +7, Heal +5, Insight +5, Nature +5, Perception +5, Stealth +7, Streetwise +7, Thievery +7 FEATS Level 1: Intelligent Blademaster Level 2: Weapon Proficiency (Bastard sword) Level 4: Escalating Assault Level 6: Eladrin Swordmage Advance Level 8: Pact Initiate Level 10: Student of Malediction Level 11: Fey Death POWERS Swordmage at-will 1: Frigid Blade Swordmage at-will 1: Sword Burst Swordmage encounter 1: Blazing Pursuit Swordmage daily 1: Whirling Blade Swordmage utility 2: Dimensional Warp Swordmage encounter 3: Dual Lightning Strike Swordmage daily 5: Dimensional Bond Swordmage utility 6: Armathor's Step Swordmage encounter 7: Spikes of Agony Swordmage daily 9: Hellspike Assault Swordmage utility 10: Quickling Stride ITEMS Jagged Bastard sword +3, Aegis Blade Bastard sword +2 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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[4e] GM wanted: Paragon tier adventure?
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