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[4e] GM wanted: Paragon tier adventure?
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<blockquote data-quote="Voda Vosa" data-source="post: 5007361" data-attributes="member: 51271"><p>Great! Well here's my icy illusory weaver mage. Still needs background and items. </p><p>As for a concept I was thinking on an oriental monk, Master od an ancient arcane discipline, the Chilling Wind, given that such things could exist in the world. </p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Fung Khan, level 11</p><p>Human, Wizard, Weaver of Chance</p><p>Build: Control Wizard</p><p>Arcane Implement Mastery: Tome of Readiness</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 16, Dex 16, Int 21, Wis 14, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 14, Int 16, Wis 13, Cha 8.</p><p></p><p></p><p>AC: 20 Fort: 19 Reflex: 21 Will: 20</p><p>HP: 66 Surges: 9 Surge Value: 16</p><p></p><p>TRAINED SKILLS</p><p>Diplomacy +9, Arcana +15, Insight +12, Dungeoneering +12, Nature +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Bluff +4, Endurance +8, Heal +7, History +10, Intimidate +4, Perception +7, Religion +10, Stealth +8, Streetwise +4, Thievery +8, Athletics +5</p><p></p><p>FEATS</p><p>Wizard: Alchemist</p><p>Human: Destructive Wizardry</p><p>Level 1: Enlarge Spell</p><p>Level 2: Human Perseverance</p><p>Level 4: Expanded Spellbook</p><p>Level 6: White Lotus Enervation</p><p>Level 8: White Lotus Evasion</p><p>Level 10: Arcane Reserves</p><p>Level 11: Improved Tome of Readiness</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Ray of Frost</p><p>Tome of Readiness: Chill Strike</p><p>Wizard at-will 1: Magic Missile</p><p>Wizard at-will 1: Chilling Cloud</p><p>Wizard encounter 1: Icy Terrain</p><p>Wizard daily 1: Freezing Cloud</p><p>Wizard daily 1 Spellbook: Horrid Whispers</p><p>Wizard daily 1 Spellbook: Sleep</p><p>Wizard utility 2: Shield</p><p>Wizard utility 2 Spellbook: Expeditious Retreat</p><p>Wizard encounter 3: Icy Rays</p><p>Wizard daily 5: Acid Mire</p><p>Wizard daily 5 Spellbook: Visions of Avarice</p><p>Wizard daily 5 Spellbook: Stinking Cloud</p><p>Wizard utility 6: Dimension Door</p><p>Wizard utility 6 Spellbook: Invisibility</p><p>Wizard encounter 7: Winter's Wrath</p><p>Wizard daily 9: Ice Storm</p><p>Wizard daily 9 Spellbook: Lightning Serpent</p><p>Wizard daily 9 Spellbook: Taunting Phantoms</p><p>Wizard utility 10: Mass Resistance</p><p>Wizard utility 10 Spellbook: Blur</p><p></p><p>ITEMS</p><p>Spellbook, Cloth Armor (Basic Clothing), Implement, Tome</p><p>RITUALS</p><p>Brew Potion, Create Holy Water, Explorer's Fire</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5007361, member: 51271"] Great! Well here's my icy illusory weaver mage. Still needs background and items. As for a concept I was thinking on an oriental monk, Master od an ancient arcane discipline, the Chilling Wind, given that such things could exist in the world. ====== Created Using Wizards of the Coast D&D Character Builder ====== Fung Khan, level 11 Human, Wizard, Weaver of Chance Build: Control Wizard Arcane Implement Mastery: Tome of Readiness FINAL ABILITY SCORES Str 11, Con 16, Dex 16, Int 21, Wis 14, Cha 9. STARTING ABILITY SCORES Str 10, Con 14, Dex 14, Int 16, Wis 13, Cha 8. AC: 20 Fort: 19 Reflex: 21 Will: 20 HP: 66 Surges: 9 Surge Value: 16 TRAINED SKILLS Diplomacy +9, Arcana +15, Insight +12, Dungeoneering +12, Nature +12 UNTRAINED SKILLS Acrobatics +8, Bluff +4, Endurance +8, Heal +7, History +10, Intimidate +4, Perception +7, Religion +10, Stealth +8, Streetwise +4, Thievery +8, Athletics +5 FEATS Wizard: Alchemist Human: Destructive Wizardry Level 1: Enlarge Spell Level 2: Human Perseverance Level 4: Expanded Spellbook Level 6: White Lotus Enervation Level 8: White Lotus Evasion Level 10: Arcane Reserves Level 11: Improved Tome of Readiness POWERS Bonus At-Will Power: Ray of Frost Tome of Readiness: Chill Strike Wizard at-will 1: Magic Missile Wizard at-will 1: Chilling Cloud Wizard encounter 1: Icy Terrain Wizard daily 1: Freezing Cloud Wizard daily 1 Spellbook: Horrid Whispers Wizard daily 1 Spellbook: Sleep Wizard utility 2: Shield Wizard utility 2 Spellbook: Expeditious Retreat Wizard encounter 3: Icy Rays Wizard daily 5: Acid Mire Wizard daily 5 Spellbook: Visions of Avarice Wizard daily 5 Spellbook: Stinking Cloud Wizard utility 6: Dimension Door Wizard utility 6 Spellbook: Invisibility Wizard encounter 7: Winter's Wrath Wizard daily 9: Ice Storm Wizard daily 9 Spellbook: Lightning Serpent Wizard daily 9 Spellbook: Taunting Phantoms Wizard utility 10: Mass Resistance Wizard utility 10 Spellbook: Blur ITEMS Spellbook, Cloth Armor (Basic Clothing), Implement, Tome RITUALS Brew Potion, Create Holy Water, Explorer's Fire ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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[4e] GM wanted: Paragon tier adventure?
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