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[4e] GM wanted: Paragon tier adventure?
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<blockquote data-quote="Theroc" data-source="post: 5008034" data-attributes="member: 83115"><p>As a note to everyone, I am still not fully comprehensive on 4th editions magic item rules, so I would appreciate a bit of help in this regard. Additional note, I have only access to the PHB and PHB2, though I've no issues using magic items and the like from other approved sources so long as I know what they are and how they work, I am just unlikely to know about them. Sulos here has a very major focus on cold magic(though it seems Sorcerer's don't have many good cold spells), which I also intended to help with controlling effects, so any hints there would be appreciated. Gear help would be additionally appreciated.</p><p></p><p>[sblock=Sulos Rothym (WiP)]</p><p>Sulos Rothym, level 11</p><p>Dragonborn, Sorceror, Dragonsoul Heir</p><p>Power Source: Dragon Magic</p><p>Background: </p><p> </p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 14, Dex 12, Int 10, Wis 12, Cha 21.</p><p> </p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 11, Int 8, Wis 10, Cha 16.</p><p> </p><p> </p><p>AC: 26 Fort: 22 Reflex: 24 Will: 23</p><p>HP: 75 Surges: 9 Surge Value: 19</p><p> </p><p>TRAINED SKILLS</p><p>Thievery +18, Acrobatics +20, Athletics +14, Perception +16</p><p> </p><p>UNTRAINED SKILLS</p><p>Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +11, Endurance +9, Heal +11, History +7, Insight +11, Intimidate +6, Nature +11, Religion +7, Stealth +13, Streetwise +6</p><p> </p><p>FEATS</p><p>Level 1: </p><p>Level 2: </p><p>Level 4: </p><p>Level 6: </p><p>Level 8: </p><p>Level 10: </p><p>Level 11: </p><p> </p><p>POWERS</p><p>Sorcerer at-will 1: Dragon Frost</p><p>Sorcerer at-will 1: Burning Spray</p><p>Sorcerer encounter 1: Thunder Slam</p><p>Sorcerer daily 1: Lightning Breath</p><p>Sorcerer utility 2: Dragonflame Mantle</p><p>Sorcerer encounter 3: Ice Dragon's Teeth</p><p>Sorcerer daily 5: Serpentine Blast</p><p>Sorcerer utility 6: Sudden Scales</p><p>Sorcerer encounter 7: Rimestorm</p><p>Sorcerer daily 9: Adamantine Echo</p><p>Sorcerer utility 10: Narrow Escape</p><p> </p><p>ITEMS</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Theroc, post: 5008034, member: 83115"] As a note to everyone, I am still not fully comprehensive on 4th editions magic item rules, so I would appreciate a bit of help in this regard. Additional note, I have only access to the PHB and PHB2, though I've no issues using magic items and the like from other approved sources so long as I know what they are and how they work, I am just unlikely to know about them. Sulos here has a very major focus on cold magic(though it seems Sorcerer's don't have many good cold spells), which I also intended to help with controlling effects, so any hints there would be appreciated. Gear help would be additionally appreciated. [sblock=Sulos Rothym (WiP)] Sulos Rothym, level 11 Dragonborn, Sorceror, Dragonsoul Heir Power Source: Dragon Magic Background: FINAL ABILITY SCORES Str 21, Con 14, Dex 12, Int 10, Wis 12, Cha 21. STARTING ABILITY SCORES Str 16, Con 13, Dex 11, Int 8, Wis 10, Cha 16. AC: 26 Fort: 22 Reflex: 24 Will: 23 HP: 75 Surges: 9 Surge Value: 19 TRAINED SKILLS Thievery +18, Acrobatics +20, Athletics +14, Perception +16 UNTRAINED SKILLS Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +11, Endurance +9, Heal +11, History +7, Insight +11, Intimidate +6, Nature +11, Religion +7, Stealth +13, Streetwise +6 FEATS Level 1: Level 2: Level 4: Level 6: Level 8: Level 10: Level 11: POWERS Sorcerer at-will 1: Dragon Frost Sorcerer at-will 1: Burning Spray Sorcerer encounter 1: Thunder Slam Sorcerer daily 1: Lightning Breath Sorcerer utility 2: Dragonflame Mantle Sorcerer encounter 3: Ice Dragon's Teeth Sorcerer daily 5: Serpentine Blast Sorcerer utility 6: Sudden Scales Sorcerer encounter 7: Rimestorm Sorcerer daily 9: Adamantine Echo Sorcerer utility 10: Narrow Escape ITEMS [/sblock] [/QUOTE]
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[4e] GM wanted: Paragon tier adventure?
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