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[4e] GM wanted: Paragon tier adventure?
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<blockquote data-quote="renau1g" data-source="post: 5009059" data-attributes="member: 54810"><p>Ok here's my first crack at the melee cleric/fighter (MC'd)</p><p></p><p>I'm working on a backstory right now. </p><p></p><p>[sblock=CB Summary]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 11</p><p>Human, Cleric, Pit Fighter</p><p>Battle Cleric Armaments: Weapon Proficiency (Battleaxe)</p><p>Background: Found Religion Among Others (Athletics class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 22, Con 16, Dex 11, Int 9, Wis 16, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 15, Dex 10, Int 8, Wis 13, Cha 10.</p><p></p><p></p><p>AC: 31 Fort: 24 Reflex: 20 Will: 23</p><p>HP: 78 Surges: 10 Surge Value: 20</p><p></p><p>TRAINED SKILLS</p><p>Endurance +9, Athletics +12, Religion +9, Insight +13, Heal +13, Diplomacy +10</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Arcana +4, Bluff +5, Dungeoneering +8, History +4, Intimidate +5, Nature +8, Perception +8, Stealth +1, Streetwise +5, Thievery +1</p><p></p><p>FEATS</p><p>Cleric: Ritual Caster</p><p>Human: Battle Awareness</p><p>Level 1: Armor Proficiency (Scale)</p><p>Level 2: Armor Proficiency (Plate)</p><p>Level 4: Battle Cleric Armaments</p><p>Level 6: Novice Power</p><p>Level 8: Shield Proficiency (Heavy)</p><p>Level 10: Greater Divine Fortune</p><p>Level 11: Deadly Axe</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Righteous Brand</p><p>Channel Divinity: Turn Undead</p><p>Cleric at-will 1: Invigorating Assault</p><p>Cleric at-will 1: Gaze of Defiance</p><p>Cleric encounter 1: Wrathful Thunder</p><p>Cleric daily 1: Beacon of Hope</p><p>Cleric utility 2: Life Transference</p><p>Cleric encounter 3: Hammer of the Gods (retrained to Rain of Blows at Novice Power)</p><p>Cleric daily 5: Rune of Peace</p><p>Cleric utility 6: Cure Serious Wounds</p><p>Cleric encounter 7: Strike of Judgment</p><p>Cleric daily 9: Divine Power</p><p>Cleric utility 10: Mass Cure Light Wounds</p><p></p><p>ITEMS</p><p>Ritual Book, Jagged Battleaxe +3, Summoned Gith Plate Armor +3, Heavy Shield, Periapt of Cascading Health +2, Iron Armbands of Power (heroic tier), Belt of Vigor (heroic tier), Boots of the Fencing Master (heroic tier), Gravespawn Potion (heroic tier)</p><p>RITUALS</p><p>Gentle Repose, Purify Water</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5009059, member: 54810"] Ok here's my first crack at the melee cleric/fighter (MC'd) I'm working on a backstory right now. [sblock=CB Summary] ====== Created Using Wizards of the Coast D&D Character Builder ====== level 11 Human, Cleric, Pit Fighter Battle Cleric Armaments: Weapon Proficiency (Battleaxe) Background: Found Religion Among Others (Athletics class skill) FINAL ABILITY SCORES Str 22, Con 16, Dex 11, Int 9, Wis 16, Cha 11. STARTING ABILITY SCORES Str 17, Con 15, Dex 10, Int 8, Wis 13, Cha 10. AC: 31 Fort: 24 Reflex: 20 Will: 23 HP: 78 Surges: 10 Surge Value: 20 TRAINED SKILLS Endurance +9, Athletics +12, Religion +9, Insight +13, Heal +13, Diplomacy +10 UNTRAINED SKILLS Acrobatics +1, Arcana +4, Bluff +5, Dungeoneering +8, History +4, Intimidate +5, Nature +8, Perception +8, Stealth +1, Streetwise +5, Thievery +1 FEATS Cleric: Ritual Caster Human: Battle Awareness Level 1: Armor Proficiency (Scale) Level 2: Armor Proficiency (Plate) Level 4: Battle Cleric Armaments Level 6: Novice Power Level 8: Shield Proficiency (Heavy) Level 10: Greater Divine Fortune Level 11: Deadly Axe POWERS Bonus At-Will Power: Righteous Brand Channel Divinity: Turn Undead Cleric at-will 1: Invigorating Assault Cleric at-will 1: Gaze of Defiance Cleric encounter 1: Wrathful Thunder Cleric daily 1: Beacon of Hope Cleric utility 2: Life Transference Cleric encounter 3: Hammer of the Gods (retrained to Rain of Blows at Novice Power) Cleric daily 5: Rune of Peace Cleric utility 6: Cure Serious Wounds Cleric encounter 7: Strike of Judgment Cleric daily 9: Divine Power Cleric utility 10: Mass Cure Light Wounds ITEMS Ritual Book, Jagged Battleaxe +3, Summoned Gith Plate Armor +3, Heavy Shield, Periapt of Cascading Health +2, Iron Armbands of Power (heroic tier), Belt of Vigor (heroic tier), Boots of the Fencing Master (heroic tier), Gravespawn Potion (heroic tier) RITUALS Gentle Repose, Purify Water ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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[4e] GM wanted: Paragon tier adventure?
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