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4E Goatball
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<blockquote data-quote="On Puget Sound" data-source="post: 5337979" data-attributes="member: 68988"><p>UPDATE: Post-play</p><p></p><p>After actually playing this, here are my impressions and comments.</p><p></p><p>Overall, it went very well. Everyone was engaged, and the novel scenario made everyone take a fresh look at their abilities.</p><p></p><p>Someone pointed out at the beginning that a goatball, as a heavy thrown weapon, should use strength and not dexterity for its attacks. I agreed, but it meant that people who were good at catching the goat were not necessarily good at throwing it. Post-game, there was some discussion about pairing the ranger and barbarian, so that the ranger caught the goat, handed it to the barbarian, jumped to another spot, caught it again, and returned to hand it off.... but in game they didn't get that fancy. When the ranger caught the goatball, she just ran to the far corner to keep possession while the team methodically knocked all the opponents down the old fashioned way.</p><p></p><p>Dwarves are awesome. Can't be bull-rushed. </p><p></p><p>I made platforms in varying sizes - 1x1, 1x2 and 2x2, with one central 2x3. For people on a 1x1, the only way to bull-rush them was with a jumping charge. Success pushed them off, while failure meant the attacker fell. This collided with the saving throw to avoid being pushed, making a charge a bad idea, since you lost a point unless you succeeded AND the opponent failed to save. So I ruled that if they saved and fell prone in the square, the attacker could share the square with them - they could not get up until the attacker moved or was dislodged.</p><p></p><p>I also ruled that if you pushed someone who was already prone, they got no save to fall prone and avoid the push. It kept the game from dragging on too long, and encouraged ganging up on the larger platforms.</p><p></p><p>Some rulings required: </p><p> No, you cannot bring your wyvern mount.</p><p>No, voidsoul genasi, when you and the goatball cease to exist and then return, it doesn't count as changing possession.</p><p>The last point scored involved the bard making an attack that teleported the barbarian to his side. There was no room on the platform, so he fell off as a free action, granting the other side a point but making a space for his ally to appear. It was a cool move, so I allowed it.</p><p></p><p>No one ever scored using the ball, though it did get passed several times.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5337979, member: 68988"] UPDATE: Post-play After actually playing this, here are my impressions and comments. Overall, it went very well. Everyone was engaged, and the novel scenario made everyone take a fresh look at their abilities. Someone pointed out at the beginning that a goatball, as a heavy thrown weapon, should use strength and not dexterity for its attacks. I agreed, but it meant that people who were good at catching the goat were not necessarily good at throwing it. Post-game, there was some discussion about pairing the ranger and barbarian, so that the ranger caught the goat, handed it to the barbarian, jumped to another spot, caught it again, and returned to hand it off.... but in game they didn't get that fancy. When the ranger caught the goatball, she just ran to the far corner to keep possession while the team methodically knocked all the opponents down the old fashioned way. Dwarves are awesome. Can't be bull-rushed. I made platforms in varying sizes - 1x1, 1x2 and 2x2, with one central 2x3. For people on a 1x1, the only way to bull-rush them was with a jumping charge. Success pushed them off, while failure meant the attacker fell. This collided with the saving throw to avoid being pushed, making a charge a bad idea, since you lost a point unless you succeeded AND the opponent failed to save. So I ruled that if they saved and fell prone in the square, the attacker could share the square with them - they could not get up until the attacker moved or was dislodged. I also ruled that if you pushed someone who was already prone, they got no save to fall prone and avoid the push. It kept the game from dragging on too long, and encouraged ganging up on the larger platforms. Some rulings required: No, you cannot bring your wyvern mount. No, voidsoul genasi, when you and the goatball cease to exist and then return, it doesn't count as changing possession. The last point scored involved the bard making an attack that teleported the barbarian to his side. There was no room on the platform, so he fell off as a free action, granting the other side a point but making a space for his ally to appear. It was a cool move, so I allowed it. No one ever scored using the ball, though it did get passed several times. [/QUOTE]
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