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4E Gods - Where's the crunch?
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<blockquote data-quote="Intense_Interest" data-source="post: 4362347" data-attributes="member: 65904"><p>I think that the only way to differentiate clerics in a by-God manner is to start sub-heading Cleric powers in the same manner of Warlock Pacts and giving mechanical bonuses if your god has the keyword under their portfolio. There already is mechanical differentiation between different Cleric types in the Wisdom/Laser-Cleric vs. Strength/Battle-Cleric, so you could make a quick-and-dirty absolute that All True Followers of God X are type A, etc.</p><p></p><p>However it should be noted that the Gods form a farily tight pantheon (pitted against Elementals, gods fitting into Winter/Spring/Summer/Fall and Birth/Life/Death cycles, etc.) so that under the Implied setting, it makes sense that the gods would share a template for their Mortal Realm Magistrates.</p><p></p><p>Meanwhile, House-rules are most defenitely your friend. I've already allowed a player to swap Chainmail and Hide Proficiency for his more Raven Queen Cleric for a +1d6 damage per tier vs. an Undead a turn (figuring 4 less AC is worth the extra damage against a specific monster that turn) and access to a "secret" World-shaping rituals: once-yearly cast ritual that ensures no Undead rise from a graveyard and extending his Gentle Repose into perpetuity.</p></blockquote><p></p>
[QUOTE="Intense_Interest, post: 4362347, member: 65904"] I think that the only way to differentiate clerics in a by-God manner is to start sub-heading Cleric powers in the same manner of Warlock Pacts and giving mechanical bonuses if your god has the keyword under their portfolio. There already is mechanical differentiation between different Cleric types in the Wisdom/Laser-Cleric vs. Strength/Battle-Cleric, so you could make a quick-and-dirty absolute that All True Followers of God X are type A, etc. However it should be noted that the Gods form a farily tight pantheon (pitted against Elementals, gods fitting into Winter/Spring/Summer/Fall and Birth/Life/Death cycles, etc.) so that under the Implied setting, it makes sense that the gods would share a template for their Mortal Realm Magistrates. Meanwhile, House-rules are most defenitely your friend. I've already allowed a player to swap Chainmail and Hide Proficiency for his more Raven Queen Cleric for a +1d6 damage per tier vs. an Undead a turn (figuring 4 less AC is worth the extra damage against a specific monster that turn) and access to a "secret" World-shaping rituals: once-yearly cast ritual that ensures no Undead rise from a graveyard and extending his Gentle Repose into perpetuity. [/QUOTE]
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