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4e Godzilla on the website
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<blockquote data-quote="Upper_Krust" data-source="post: 5069362" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>To be honest I am not happy with it, I may revisit it after the Vampire Bestiary. Expect a far more interesting Godzilla after the Vampire Bestiary.</p><p></p><p></p><p></p><p>I hope I explained them right? Its Vulnerability as an energy type (in a nutshell).</p><p></p><p>I initially (a few months ago) had it something ridiculous like: Fire, Force, Poison, Radiant, Thunder...but t just started looking silly. So I did some moving around with powers and gave him the Atomic energy source. I sort of already had this created (before I did the Godzilla 4E stats) but I wasn't sure at the time if I was going to use that mechanic for a different power source. </p><p></p><p></p><p></p><p>I should point out that those are not my mega size rules, I just got carried away going off at a tangent. I was just curious to see what they looked like typed up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I don't really like the whole if you are 'x' level you are automatically dead type caper, although its weird to note a Level 1 PC could possibly survive being trod on by Godzilla. So it may be an unnecessary evil.</p><p></p><p>I have tested some different methods of making Mega creatures more powerful, flat bonuses, multipliers, cut off levels and so forth. So far the best method (which I haven't mentioned*) is the one that will be in the Vampire Bestiary.</p><p></p><p>* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So I basically know how I am handling attacks for mega monsters, I'm still sort of mulling over a few defensive options.</p><p></p><p>One idea that probably will hold is that Mega size monsters are immune to status effects from non-mega size opponents. The way I really want to handle this is with seperate Health bars for different parts of the monster. Think of this as a Primary and Secondary Hit Point Totals. Primary counts towards slaying the monster, while you can attack the secondary to induce a status effect or cause the creature to lose an attack. </p><p></p><p>ie. Attack Godzilla's legs to immobilize it and stop him using stomp attacks.</p><p></p><p></p><p></p><p>Indeed. A little bit of copy-pasting there. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5069362, member: 326"] Hiya mate! :) To be honest I am not happy with it, I may revisit it after the Vampire Bestiary. Expect a far more interesting Godzilla after the Vampire Bestiary. I hope I explained them right? Its Vulnerability as an energy type (in a nutshell). I initially (a few months ago) had it something ridiculous like: Fire, Force, Poison, Radiant, Thunder...but t just started looking silly. So I did some moving around with powers and gave him the Atomic energy source. I sort of already had this created (before I did the Godzilla 4E stats) but I wasn't sure at the time if I was going to use that mechanic for a different power source. I should point out that those are not my mega size rules, I just got carried away going off at a tangent. I was just curious to see what they looked like typed up. :p I don't really like the whole if you are 'x' level you are automatically dead type caper, although its weird to note a Level 1 PC could possibly survive being trod on by Godzilla. So it may be an unnecessary evil. I have tested some different methods of making Mega creatures more powerful, flat bonuses, multipliers, cut off levels and so forth. So far the best method (which I haven't mentioned*) is the one that will be in the Vampire Bestiary. * ;) So I basically know how I am handling attacks for mega monsters, I'm still sort of mulling over a few defensive options. One idea that probably will hold is that Mega size monsters are immune to status effects from non-mega size opponents. The way I really want to handle this is with seperate Health bars for different parts of the monster. Think of this as a Primary and Secondary Hit Point Totals. Primary counts towards slaying the monster, while you can attack the secondary to induce a status effect or cause the creature to lose an attack. ie. Attack Godzilla's legs to immobilize it and stop him using stomp attacks. Indeed. A little bit of copy-pasting there. :blush: [/QUOTE]
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