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<blockquote data-quote="Upper_Krust" data-source="post: 5070540" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Exactly, there are too many aspects to atomic power to break it down and still keep it simple enough to be used at pace in a game.</p><p></p><p></p><p></p><p>Its a very good question. Let me repeat that the sub level 30 damage feature, or whatever, almost certainly won't appear in the Mega size rules in the Vampire Bestiary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But as to the point of 'why' such monsters need mechanically different attacks and defenses. I think first and foremost because they are a waste of time if they are not notably different. The difference between something 30 feet tall and something 300 feet tall or 30,000 feet tall or 30,000,000 feet tall must be something other than pure Level, otherwise those sizes make no sense. Metatron is meant to be as tall and wide as a planet. But if battling him just 'feels' the same as if he was 30 feet tall, then whats the point?</p><p></p><p>Secondly, from a lot of what I've been reading, epic players of 4E are saying that monster damage isn't high enough and epic characters have so much synergy and 'outs' (healing, epic destiny revival and so forth) that they need tougher challenges to compensate. Now this is partly because WotC aren't following their own rules...especially with regards limited damage capacity. But examining a lot of basic mega-monsters, they can be fairly 'vanilla' in terms of attacks. Which means a lot of their attacks are generally straightforward damage. So the question is how can we make a mega-monster feel different, without unbalancing the game.</p><p></p><p>Godzilla stepping on you should deal more damage than a storm giant stepping on you, but mechanically the difference is probably going to be about 10 damage. That just seems unsatisfactory to me. So I have sort of thought of a way around it without breaking the rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5070540, member: 326"] Hiya mate! :) Exactly, there are too many aspects to atomic power to break it down and still keep it simple enough to be used at pace in a game. Its a very good question. Let me repeat that the sub level 30 damage feature, or whatever, almost certainly won't appear in the Mega size rules in the Vampire Bestiary. ;) But as to the point of 'why' such monsters need mechanically different attacks and defenses. I think first and foremost because they are a waste of time if they are not notably different. The difference between something 30 feet tall and something 300 feet tall or 30,000 feet tall or 30,000,000 feet tall must be something other than pure Level, otherwise those sizes make no sense. Metatron is meant to be as tall and wide as a planet. But if battling him just 'feels' the same as if he was 30 feet tall, then whats the point? Secondly, from a lot of what I've been reading, epic players of 4E are saying that monster damage isn't high enough and epic characters have so much synergy and 'outs' (healing, epic destiny revival and so forth) that they need tougher challenges to compensate. Now this is partly because WotC aren't following their own rules...especially with regards limited damage capacity. But examining a lot of basic mega-monsters, they can be fairly 'vanilla' in terms of attacks. Which means a lot of their attacks are generally straightforward damage. So the question is how can we make a mega-monster feel different, without unbalancing the game. Godzilla stepping on you should deal more damage than a storm giant stepping on you, but mechanically the difference is probably going to be about 10 damage. That just seems unsatisfactory to me. So I have sort of thought of a way around it without breaking the rules. ;) [/QUOTE]
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