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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E group - first time playing
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<blockquote data-quote="d2OKC" data-source="post: 5686781" data-attributes="member: 97351"><p>Rechan's advice is all very good. Follow those and you should be fine.</p><p> </p><p>RE: the dragon:</p><p> </p><p>Personally, though I've never run the module you're planning on running, I'd leave the dragon as is. In fact, the only thing you should do to it is add stuff. Never take things away. The way the module is written really is kind of boring. Give the dragon a reason to be there, and give it some schemes. This way, either the PCs defeat it and stop its plans, or the dragon wins and the PCs have a new villain to fight later in the game. Give it a name, and maybe add some features to the chamber it lives in - a shrine to Tiamat or a map of the Nentir Vale with some ominous X's at important locations. I may be misremembering, but isn't there a stream or something that flows through the chamber? Maybe it can dive down into that and escape through a tunnel underneath, if it needs to? Depending on how you dress it up, give the kobolds some stuff to hint at it (lockets with Tiamat's holy symbol, for example). </p><p> </p><p>As for the power level of the dragon - that's a good thing! Personally, I will never again throw a dragon at my party that is any less than two levels above their own. I take the tack that they should be powerful and feared, and the characters (and players) will never feel that way if every dragon they fight is only a moderate challenge. After a fight with a dragon, I want my party strung completely out on resources. I want it to be harrowing, so that if they have to fight another one, they're much less excited about it (from the characters' point of view - my players themselves tend to enjoy that kind of challenge).</p><p> </p><p>Of course, that is all my own opinion on matters. You might feel completely differently about it all.</p></blockquote><p></p>
[QUOTE="d2OKC, post: 5686781, member: 97351"] Rechan's advice is all very good. Follow those and you should be fine. RE: the dragon: Personally, though I've never run the module you're planning on running, I'd leave the dragon as is. In fact, the only thing you should do to it is add stuff. Never take things away. The way the module is written really is kind of boring. Give the dragon a reason to be there, and give it some schemes. This way, either the PCs defeat it and stop its plans, or the dragon wins and the PCs have a new villain to fight later in the game. Give it a name, and maybe add some features to the chamber it lives in - a shrine to Tiamat or a map of the Nentir Vale with some ominous X's at important locations. I may be misremembering, but isn't there a stream or something that flows through the chamber? Maybe it can dive down into that and escape through a tunnel underneath, if it needs to? Depending on how you dress it up, give the kobolds some stuff to hint at it (lockets with Tiamat's holy symbol, for example). As for the power level of the dragon - that's a good thing! Personally, I will never again throw a dragon at my party that is any less than two levels above their own. I take the tack that they should be powerful and feared, and the characters (and players) will never feel that way if every dragon they fight is only a moderate challenge. After a fight with a dragon, I want my party strung completely out on resources. I want it to be harrowing, so that if they have to fight another one, they're much less excited about it (from the characters' point of view - my players themselves tend to enjoy that kind of challenge). Of course, that is all my own opinion on matters. You might feel completely differently about it all. [/QUOTE]
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