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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E group - first time playing
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<blockquote data-quote="Rechan" data-source="post: 5686932" data-attributes="member: 54846"><p>If you're curious what a companion character would look like, here's Tunnelrat, a dwarven-bred mastiff. </p><p></p><p>[sblock]Tunnelrat Level 1 Defender</p><p>Init: +0 Percetion +3, Low Light Vision</p><p>HP 31; Bloodied 15; Healing Surges 12 </p><p>AC 17 Fort: 13 Ref 13 Will 13 </p><p>Speed: 5 </p><p></p><p>Defender's Aura: Until you are knocked unconscious, you have an aura 1 around you. Enemies in the aura take -2 to attack rolls on an attack that does not include you. </p><p></p><p>Battle Guardian (At-Will) Opportunity Action</p><p>Trigger: An enemy subject to your Defender's Aura either shifts or makes an attack that does not include you.</p><p>Effect: Make a bite attack against the triggering enemy. If the attack misses, the enemy takes 4 damage.</p><p></p><p><strong>Standard Action</strong></p><p>Bite (At-Will)</p><p>+7 vs. AC; 1d8+4 damage. </p><p></p><p>Pull'em Down (Encounter)</p><p>+7 vs. AC; 2d8+4 damage, and target is knocked prone. </p><p></p><p><strong>Move Actions</strong></p><p>Push Forward (Encounter)</p><p>You shift up to 3 squares to a square adjacent to an enemy.</p><p></p><p><strong>Minor Actions</strong></p><p>Second Wind - gain 7 HP, +2 to defenses until end of next turn.</p><p></p><p><strong>Traits</strong> </p><p>When subject to forced movement (push, pull, slide), the effect is 1 less. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone. </p><p></p><p>Skills: Dungeoneering +3, Athletics +9, Endurance +8</p><p>Str: 18 Dex: 8 Wis 12 </p><p>Con: 16 Int: 10 Cha 11[/sblock]I used Dwarf stats (but dropped the poison save bonus and instead gave a +2 to perception). Bite is modeled after a longsword. I also used the Knight's aura as the basis for a decent defender, instead of the Companion Character's "Basic attacks give a mark".</p><p></p><p>Later today I will post a revamp of the Dragon's stats (using The New Math) and trying to make it more fun. Alternatively you could just use a Cobalt dragon.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5686932, member: 54846"] If you're curious what a companion character would look like, here's Tunnelrat, a dwarven-bred mastiff. [sblock]Tunnelrat Level 1 Defender Init: +0 Percetion +3, Low Light Vision HP 31; Bloodied 15; Healing Surges 12 AC 17 Fort: 13 Ref 13 Will 13 Speed: 5 Defender's Aura: Until you are knocked unconscious, you have an aura 1 around you. Enemies in the aura take -2 to attack rolls on an attack that does not include you. Battle Guardian (At-Will) Opportunity Action Trigger: An enemy subject to your Defender's Aura either shifts or makes an attack that does not include you. Effect: Make a bite attack against the triggering enemy. If the attack misses, the enemy takes 4 damage. [B]Standard Action[/B] Bite (At-Will) +7 vs. AC; 1d8+4 damage. Pull'em Down (Encounter) +7 vs. AC; 2d8+4 damage, and target is knocked prone. [B]Move Actions[/B] Push Forward (Encounter) You shift up to 3 squares to a square adjacent to an enemy. [B]Minor Actions[/B] Second Wind - gain 7 HP, +2 to defenses until end of next turn. [B]Traits[/B] When subject to forced movement (push, pull, slide), the effect is 1 less. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone. Skills: Dungeoneering +3, Athletics +9, Endurance +8 Str: 18 Dex: 8 Wis 12 Con: 16 Int: 10 Cha 11[/sblock]I used Dwarf stats (but dropped the poison save bonus and instead gave a +2 to perception). Bite is modeled after a longsword. I also used the Knight's aura as the basis for a decent defender, instead of the Companion Character's "Basic attacks give a mark". Later today I will post a revamp of the Dragon's stats (using The New Math) and trying to make it more fun. Alternatively you could just use a Cobalt dragon. [/QUOTE]
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