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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E group - first time playing
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5687031" data-attributes="member: 73201"><p>I like everyone's suggestions thus far, I have another one for your that you can do one of two ways - along the same vein as the defender companion that [MENTION=60881]Infinity[/MENTION]2000 stated. I've ran solo 4E adventures for people as well as adventures for 2-3 people. Many times I've done a dumb as rocks DMPC who just follows the adventurers around and they can issue simple commands to, but he will not offer any advice or spoilers to the players. This can be ran by you or you can make it and hand it over to someone else to run in combat to make your life a bit easier. </p><p></p><p>The one that I had most recently really made for some great role playing opportunities and some hilarious moments. I ran an adventure for my brother and another friend so I had a dragonborn warlord for their tank. I told them that the warlord would not think for himself, he was basically just a hired goon to absorb hits for them and if they wanted something specific, they needed to be <em>specific</em> about their commands to him. I was actually running an evil campaign for them and my brother's character (after rescuing a slave-girl just to question her) told the warlord to "dispose of the girl" and the DMPC promptly beheaded her. He became agitated and told him to get rid of the remains, the DMPC promptly opened up the window and tossed them out onto the street much to the chagrin of my brother's PC who had to quickly leave town after that or risk being tossed in jail or worse. We all had a pretty good laugh about it and I reiterated afterwards that he had to issue more specific commands if the wanted the DMPC to do something other than to just run in and fight.</p><p></p><p>Happy gaming!</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5687031, member: 73201"] I like everyone's suggestions thus far, I have another one for your that you can do one of two ways - along the same vein as the defender companion that [MENTION=60881]Infinity[/MENTION]2000 stated. I've ran solo 4E adventures for people as well as adventures for 2-3 people. Many times I've done a dumb as rocks DMPC who just follows the adventurers around and they can issue simple commands to, but he will not offer any advice or spoilers to the players. This can be ran by you or you can make it and hand it over to someone else to run in combat to make your life a bit easier. The one that I had most recently really made for some great role playing opportunities and some hilarious moments. I ran an adventure for my brother and another friend so I had a dragonborn warlord for their tank. I told them that the warlord would not think for himself, he was basically just a hired goon to absorb hits for them and if they wanted something specific, they needed to be [I]specific[/I] about their commands to him. I was actually running an evil campaign for them and my brother's character (after rescuing a slave-girl just to question her) told the warlord to "dispose of the girl" and the DMPC promptly beheaded her. He became agitated and told him to get rid of the remains, the DMPC promptly opened up the window and tossed them out onto the street much to the chagrin of my brother's PC who had to quickly leave town after that or risk being tossed in jail or worse. We all had a pretty good laugh about it and I reiterated afterwards that he had to issue more specific commands if the wanted the DMPC to do something other than to just run in and fight. Happy gaming! [/QUOTE]
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