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<blockquote data-quote="AbdulAlhazred" data-source="post: 5687090" data-attributes="member: 82106"><p>I think docking surges is OK when the challenge is about surviving some harsh conditions. OTOH the woods around Fallcrest aren't all that harsh an environment (maybe if the PCs are lost in them in the winter, but otherwise I'd say no). </p><p></p><p>Another option would be something like if the PCs fail, then they get ambushed by a few kobolds near the entrance to the hall. You could just steal the ambush scenario from Keep on the Shadowfell, maybe even cut it back some. If they succeed, then maybe have them find the dragon's 'back door', which probably should clue them into what they're up against. </p><p></p><p>I actually thought the encounters inside the hall were pretty decent. They're not brilliant, but they are designed to introduce various mechanics. Each encounter adds a bit of depth. </p><p></p><p>Note that the stats for the White Dragon in DMG are fairly obsolete. You might want to look at the MV version.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5687090, member: 82106"] I think docking surges is OK when the challenge is about surviving some harsh conditions. OTOH the woods around Fallcrest aren't all that harsh an environment (maybe if the PCs are lost in them in the winter, but otherwise I'd say no). Another option would be something like if the PCs fail, then they get ambushed by a few kobolds near the entrance to the hall. You could just steal the ambush scenario from Keep on the Shadowfell, maybe even cut it back some. If they succeed, then maybe have them find the dragon's 'back door', which probably should clue them into what they're up against. I actually thought the encounters inside the hall were pretty decent. They're not brilliant, but they are designed to introduce various mechanics. Each encounter adds a bit of depth. Note that the stats for the White Dragon in DMG are fairly obsolete. You might want to look at the MV version. [/QUOTE]
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