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<blockquote data-quote="Emka" data-source="post: 5687603" data-attributes="member: 6682807"><p>I let these posts run through my head during the night and it gave me some inspiration regarding the 'issues' I'm having.</p><p> </p><p>The sole purpose of adding the encounter before the actual Keep - the meeting with Valek the Rogue - was so the PCs would indeed have some social interaction before actually setting out. I know I described this as a skill challenge in my first post but in reality it's a RP experience for them; I wouldn't tell them it's a skill challenge but I would make them roll stuff like Bluff or Intimidate during the conversation if the need arises. They can avoid this alltogether tho as Valek will make some rediculous offer, like him demanding 75% of all found riches in return for the map.</p><p>The party will most likely decline this and try to get the map another way, pickpocketing during the conversation perhaps, but if the party is indeed so naive that they accept it this will open up a nice encounter later on. Valek showing up with some thugs spouting that "it's time to collect".</p><p>If they mess up the disguised skill challenge Valek would run and the PCs get another (easy) skill challenge of an urban chase. Valek will try to shake them so Perception would come in handy, as would Acrobatics to jump over obstacles in hopes of being faster than him. This skill challenge would be more obvious, giving the players choices per junction in which skill they will try.</p><p>Might they fail this as well - I would find it unlikely, as someone already pointed out failing two easy skill challenges is an accomplishment in it's own right - they could always try and find the Hall themselves.</p><p> </p><p>Which brings me to some more details I thought up regarding the Tracking skill challenge. When I proposed the loss of healing surges as consequence of failure, I indeed would explain it that they have been wandering the forest for two days and being exhausted because of it. Then I thought, wait these are supposed to be hardened adventurers one of them an experienced Ranger so having to sleep in the woods wouldn't be much of a problem for them.</p><p>Adding an extra combat encounter as consequence of failure sounds like a good plan. In my introduction I could describe the forest around Fallcrest to be dangerous as is, and doubly so at night. Failing the challenge means they are taking longer than needed, i.e. till nightfall. Nasty creatures come out during the night. Suppose that fixes that and fits the setting well enough, no?</p><p> </p><p>Regarding KoTS. I have read that it is not regarded as the best adventure out there; very combat heavy and not very coherent. Have any of you tried Myrhdraak's version of KoTS? <a href="http://community.wizards.com/go/thread/view/75882/19921178/H1-H3:_Demon_Prince_of_Undeath_Conversion?pg=1" target="_blank">Whoops! Browser Settings Incompatible</a></p><p>It looks like there's some fun stuff added and a lot of things tied together.</p><p> </p><p>I might think up some totally different story but stealing encounters from KoTS, plopping them in the next adventure whatever that might be. First we got to tackle the Kobold Hall <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Emka, post: 5687603, member: 6682807"] I let these posts run through my head during the night and it gave me some inspiration regarding the 'issues' I'm having. The sole purpose of adding the encounter before the actual Keep - the meeting with Valek the Rogue - was so the PCs would indeed have some social interaction before actually setting out. I know I described this as a skill challenge in my first post but in reality it's a RP experience for them; I wouldn't tell them it's a skill challenge but I would make them roll stuff like Bluff or Intimidate during the conversation if the need arises. They can avoid this alltogether tho as Valek will make some rediculous offer, like him demanding 75% of all found riches in return for the map. The party will most likely decline this and try to get the map another way, pickpocketing during the conversation perhaps, but if the party is indeed so naive that they accept it this will open up a nice encounter later on. Valek showing up with some thugs spouting that "it's time to collect". If they mess up the disguised skill challenge Valek would run and the PCs get another (easy) skill challenge of an urban chase. Valek will try to shake them so Perception would come in handy, as would Acrobatics to jump over obstacles in hopes of being faster than him. This skill challenge would be more obvious, giving the players choices per junction in which skill they will try. Might they fail this as well - I would find it unlikely, as someone already pointed out failing two easy skill challenges is an accomplishment in it's own right - they could always try and find the Hall themselves. Which brings me to some more details I thought up regarding the Tracking skill challenge. When I proposed the loss of healing surges as consequence of failure, I indeed would explain it that they have been wandering the forest for two days and being exhausted because of it. Then I thought, wait these are supposed to be hardened adventurers one of them an experienced Ranger so having to sleep in the woods wouldn't be much of a problem for them. Adding an extra combat encounter as consequence of failure sounds like a good plan. In my introduction I could describe the forest around Fallcrest to be dangerous as is, and doubly so at night. Failing the challenge means they are taking longer than needed, i.e. till nightfall. Nasty creatures come out during the night. Suppose that fixes that and fits the setting well enough, no? Regarding KoTS. I have read that it is not regarded as the best adventure out there; very combat heavy and not very coherent. Have any of you tried Myrhdraak's version of KoTS? [url=http://community.wizards.com/go/thread/view/75882/19921178/H1-H3:_Demon_Prince_of_Undeath_Conversion?pg=1]Whoops! Browser Settings Incompatible[/url] It looks like there's some fun stuff added and a lot of things tied together. I might think up some totally different story but stealing encounters from KoTS, plopping them in the next adventure whatever that might be. First we got to tackle the Kobold Hall ;) [/QUOTE]
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