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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E had better have fewer skills & feats
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<blockquote data-quote="Mythmere1" data-source="post: 2095622" data-attributes="member: 26563"><p>This is close to what Castles & Crusades has done.  I don't think it's going to happen with D&D.  D&D has taken the approach that the more options there are, the better, and the resulting rules complexity is an inherent and acceptable downside to the benefits of customization.</p><p></p><p>As an example of the competing design philosophy, C&C has much less in the way of player options (outside of role-playing, of course, which is a constant factor in all systems), but plays faster and is easier to prepare and handle (no computer programs necessary for tracking character sheets).  It's just a different focus - but I think D&D has picked a particular direction that they won't change.</p><p></p><p>D&D is used in tournaments and other less role-playing oriented venues, where adept character building is part of the game.  This leads to an emphasis on maximizing choices, and complex rules aren't a problem.</p><p></p><p>Castles & Crusades takes a different direction, and so, I assume, do the other rules-lite games out there.  C&C's my favorite (and the best example) because it is so close to D&D but with a different rules emphasis.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 2095622, member: 26563"] This is close to what Castles & Crusades has done. I don't think it's going to happen with D&D. D&D has taken the approach that the more options there are, the better, and the resulting rules complexity is an inherent and acceptable downside to the benefits of customization. As an example of the competing design philosophy, C&C has much less in the way of player options (outside of role-playing, of course, which is a constant factor in all systems), but plays faster and is easier to prepare and handle (no computer programs necessary for tracking character sheets). It's just a different focus - but I think D&D has picked a particular direction that they won't change. D&D is used in tournaments and other less role-playing oriented venues, where adept character building is part of the game. This leads to an emphasis on maximizing choices, and complex rules aren't a problem. Castles & Crusades takes a different direction, and so, I assume, do the other rules-lite games out there. C&C's my favorite (and the best example) because it is so close to D&D but with a different rules emphasis. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
4E had better have fewer skills & feats
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