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4E had better have fewer skills & feats
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<blockquote data-quote="RandomPrecision" data-source="post: 2098700" data-attributes="member: 29267"><p>It wasn't anything specifically against your list, but you were the first to actually have a list. Everyone before you only made a few suggestions. I apologize for the appearance of specifically attacking your arguments, if you perceived it.</p><p></p><p></p><p></p><p>Rarely used skills are completely subjective. If a skill doesn't get much use, it's because the DM isn't allowing it to be used by either not presenting situations for it to be used, or allowing actions that should be part of that skill to be done with other skills. Someone claimed that Use Rope is useless - but since it's used for all rope-related actions, I beg to differ. Of course, some campaigns have very little ropes or use for ropes, but I feel that one person's DM style doesn't necessitate the removal of skills that other people frequently use.</p><p></p><p></p><p></p><p>While I feel that it's fairly clear what skill applies in a situation, consider that arguments can be made for multiple skills to be relelvant. Say that you tell an orc that you are a half-celestial being, and you're going to smite him unless he leads you to his warlord. Convincing the orc that you are a half-celestial capable of smiting him could be considered a bluff, but it is a threat, intimidation. Either skill could apply here, and the DM may rule one over the other, or allow either one to be used. However, this certainly doesn't mean these skills should be combined either. Barbarians can intimidate, but they can't bluff. A fast-talking rogue might be able to bluff, but not intimidate.</p><p></p><p></p><p></p><p>Like I've stated before, Hide and Move Silently are two very different skills, despite common usage in tandem. Either one can be adeptly used without the other. Additionally, Search and Disable Device are different skills - finding a trap and dealing with a trap require greatly different skills, and these skills don't even use the same ability score for a modifier.</p><p></p><p></p><p></p><p>Firstly, why is that a good thing? Secondly, are you sure? If skills were combined such that all synergies were removed, we'd be rather close to the singular Skill so often used in satire.</p><p></p><p>And concerning the union of Use Rope and Climb, why would you need the ability to climb to bind a prisoner?</p></blockquote><p></p>
[QUOTE="RandomPrecision, post: 2098700, member: 29267"] It wasn't anything specifically against your list, but you were the first to actually have a list. Everyone before you only made a few suggestions. I apologize for the appearance of specifically attacking your arguments, if you perceived it. Rarely used skills are completely subjective. If a skill doesn't get much use, it's because the DM isn't allowing it to be used by either not presenting situations for it to be used, or allowing actions that should be part of that skill to be done with other skills. Someone claimed that Use Rope is useless - but since it's used for all rope-related actions, I beg to differ. Of course, some campaigns have very little ropes or use for ropes, but I feel that one person's DM style doesn't necessitate the removal of skills that other people frequently use. While I feel that it's fairly clear what skill applies in a situation, consider that arguments can be made for multiple skills to be relelvant. Say that you tell an orc that you are a half-celestial being, and you're going to smite him unless he leads you to his warlord. Convincing the orc that you are a half-celestial capable of smiting him could be considered a bluff, but it is a threat, intimidation. Either skill could apply here, and the DM may rule one over the other, or allow either one to be used. However, this certainly doesn't mean these skills should be combined either. Barbarians can intimidate, but they can't bluff. A fast-talking rogue might be able to bluff, but not intimidate. Like I've stated before, Hide and Move Silently are two very different skills, despite common usage in tandem. Either one can be adeptly used without the other. Additionally, Search and Disable Device are different skills - finding a trap and dealing with a trap require greatly different skills, and these skills don't even use the same ability score for a modifier. Firstly, why is that a good thing? Secondly, are you sure? If skills were combined such that all synergies were removed, we'd be rather close to the singular Skill so often used in satire. And concerning the union of Use Rope and Climb, why would you need the ability to climb to bind a prisoner? [/QUOTE]
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