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General Tabletop Discussion
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D&D Older Editions
4E had better have fewer skills & feats
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<blockquote data-quote="RandomPrecision" data-source="post: 2098908" data-attributes="member: 29267"><p>I've never had that difficultly. Hide lets you avoid being seen, Move Silently lets you move around without being perceived. I assume a Cloak of Elvenkind would give a bonus to Sneak, since it previously gave a bonus to Hide. But to move across a group of sleeping orcs wouldn't require hiding, it would require silent movement. Padded boots would help here, but padded boots shouldn't also give a bonus to Hide.</p><p></p><p></p><p></p><p>I'm sure you aren't the first to propose it, and it really doesn't bother me if other people choose to play with generalized skills. I merely don't want to have to rewrite my 4E rules to be more realistic. It's not easier to move silently in a dark room, and I don't think we should request that the rules are officially changed so that it is, unless house rules break the skill into its 3E precursors.</p><p></p><p></p><p></p><p>True enough, but I don't really agree with the idea of charisma-based riding, and class skills would be effectively obliterated. Barbarians can't have forgery for a class skill. For the decipher script and appraise skills, it seems that the rogue would have to have all three knowledge skills, which is probably more than wizards and other spellcasters will have. Spellcraft is listed as part of arcane lore, so wizards and sorcerers will only need that skill while clerics need cultural and arcane lore to be effective spellcasters. Furthermore, if skills are generalized to ambiguous forms, there will be a vast amount of skills from house rules and supplements that allow more specific skills to be developed, and before long, a flood of specific skills will cause exactly what people are complaining about now.</p><p></p><p></p><p></p><p>I know; that's why I asked it.</p></blockquote><p></p>
[QUOTE="RandomPrecision, post: 2098908, member: 29267"] I've never had that difficultly. Hide lets you avoid being seen, Move Silently lets you move around without being perceived. I assume a Cloak of Elvenkind would give a bonus to Sneak, since it previously gave a bonus to Hide. But to move across a group of sleeping orcs wouldn't require hiding, it would require silent movement. Padded boots would help here, but padded boots shouldn't also give a bonus to Hide. I'm sure you aren't the first to propose it, and it really doesn't bother me if other people choose to play with generalized skills. I merely don't want to have to rewrite my 4E rules to be more realistic. It's not easier to move silently in a dark room, and I don't think we should request that the rules are officially changed so that it is, unless house rules break the skill into its 3E precursors. True enough, but I don't really agree with the idea of charisma-based riding, and class skills would be effectively obliterated. Barbarians can't have forgery for a class skill. For the decipher script and appraise skills, it seems that the rogue would have to have all three knowledge skills, which is probably more than wizards and other spellcasters will have. Spellcraft is listed as part of arcane lore, so wizards and sorcerers will only need that skill while clerics need cultural and arcane lore to be effective spellcasters. Furthermore, if skills are generalized to ambiguous forms, there will be a vast amount of skills from house rules and supplements that allow more specific skills to be developed, and before long, a flood of specific skills will cause exactly what people are complaining about now. I know; that's why I asked it. [/QUOTE]
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4E had better have fewer skills & feats
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