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4E had better have fewer skills & feats
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<blockquote data-quote="swrushing" data-source="post: 2099603" data-attributes="member: 14140"><p>Just some miscellaneous comments.</p><p></p><p>Doing some projects which required me to generate a number of 10th level characters from scratch has led me to believe its a bit more work than I like. part of it is not having everything in one source and the back and forth look ups. </p><p></p><p>I like skills and i like feats but some degree of narrowing down seems good to me. Chargen needs to be quicker.</p><p></p><p>Aside: As a Gm i do not adopt the "just max npcs skills" approach because the only use for those npc skills will be with the party, and if i do that so all the players see are maxed skills this will provoke them to max skills as well. Someone who spreads his skills around here and there to suit concept will be seeing this as a problem.</p><p></p><p>Some suggestions i would make are...</p><p></p><p>Cross-class: drop the 2-fer-1 ranks thing entirely. Every skill pt gets you +1. Simply limit CC skills to 1/2 level or if you must 1/2 (level+3.) This makes counting skills spent etc much simpler.</p><p></p><p>Skills: definitely consolidate some skills. make hide+MS = stealth, i like athletics, I like combining spot-listen into notice/awareness, open locks into disable, etc. IMO knowledge skills should be ONE SKILL, allowing you full bonus into a few categories and half bonus to everything else. maybe full category per int bonus. </p><p></p><p>Feats: please, some generality to consolidate. Give us a generic "skill master" which gives "+2 with two related skills" not several dozen different feats spread over three sourcebooks.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2099603, member: 14140"] Just some miscellaneous comments. Doing some projects which required me to generate a number of 10th level characters from scratch has led me to believe its a bit more work than I like. part of it is not having everything in one source and the back and forth look ups. I like skills and i like feats but some degree of narrowing down seems good to me. Chargen needs to be quicker. Aside: As a Gm i do not adopt the "just max npcs skills" approach because the only use for those npc skills will be with the party, and if i do that so all the players see are maxed skills this will provoke them to max skills as well. Someone who spreads his skills around here and there to suit concept will be seeing this as a problem. Some suggestions i would make are... Cross-class: drop the 2-fer-1 ranks thing entirely. Every skill pt gets you +1. Simply limit CC skills to 1/2 level or if you must 1/2 (level+3.) This makes counting skills spent etc much simpler. Skills: definitely consolidate some skills. make hide+MS = stealth, i like athletics, I like combining spot-listen into notice/awareness, open locks into disable, etc. IMO knowledge skills should be ONE SKILL, allowing you full bonus into a few categories and half bonus to everything else. maybe full category per int bonus. Feats: please, some generality to consolidate. Give us a generic "skill master" which gives "+2 with two related skills" not several dozen different feats spread over three sourcebooks. [/QUOTE]
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4E had better have fewer skills & feats
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