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4E Halflings unrecognizable from Tolkien hobbits
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<blockquote data-quote="Mercule" data-source="post: 3966761" data-attributes="member: 5100"><p>I've long-since come to the conclusion that no race from Dragonlance should be exported elsewhere. Whether kender, tinker gnomes, or gully gnomes, they always end up being annoying in another setting (probably because they edge that line, already, in DL).</p><p></p><p>I wasn't really picturing gully gnomes, though. I was thinking a race that is still quite intelligent. Not scavengers, so much as near-symbionts. They are known to be great sneaks, thieves, spies, etc. are are not trusted, accordingly. But, the services they provide are just too valuable -- besides, there's never any proof.</p><p></p><p>Halflings are merchants, fences, thieves, scouts, spies, even assassins. Think of the "heroic" jester role -- the king's spymaster, adviser, and cleaner. That's the role halflings would play. But, with the persistent feeling that the halflings are getting the slightly better end of the deal.</p><p></p><p>I guess it'd be a bit like Zilargo or the Unified Gnome Theory, but without having an actual homeland or ruler. Halflings aren't operating in this way under orders from some council or king. Nor is there a concerted effort to stick together (in a larger sense -- local communities would probably stick together) and build a secret empire, or even just keep the big folk at bay. Halflings work like this instinctually and culturally because it's how they learned to survive as a race. </p><p></p><p>Those who live in human cities have a vested interest in seeing the humans thrive, while those who live with the elves want to see them thrive. Even Nyrond halflings vs. Furyundy halflings would be vested in their realms. Opposing groups of halflings would still fight one another. They're just sneaky about it.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3966761, member: 5100"] I've long-since come to the conclusion that no race from Dragonlance should be exported elsewhere. Whether kender, tinker gnomes, or gully gnomes, they always end up being annoying in another setting (probably because they edge that line, already, in DL). I wasn't really picturing gully gnomes, though. I was thinking a race that is still quite intelligent. Not scavengers, so much as near-symbionts. They are known to be great sneaks, thieves, spies, etc. are are not trusted, accordingly. But, the services they provide are just too valuable -- besides, there's never any proof. Halflings are merchants, fences, thieves, scouts, spies, even assassins. Think of the "heroic" jester role -- the king's spymaster, adviser, and cleaner. That's the role halflings would play. But, with the persistent feeling that the halflings are getting the slightly better end of the deal. I guess it'd be a bit like Zilargo or the Unified Gnome Theory, but without having an actual homeland or ruler. Halflings aren't operating in this way under orders from some council or king. Nor is there a concerted effort to stick together (in a larger sense -- local communities would probably stick together) and build a secret empire, or even just keep the big folk at bay. Halflings work like this instinctually and culturally because it's how they learned to survive as a race. Those who live in human cities have a vested interest in seeing the humans thrive, while those who live with the elves want to see them thrive. Even Nyrond halflings vs. Furyundy halflings would be vested in their realms. Opposing groups of halflings would still fight one another. They're just sneaky about it. [/QUOTE]
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