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4E Halflings unrecognizable from Tolkien hobbits
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<blockquote data-quote="brehobit" data-source="post: 3966840" data-attributes="member: 12032"><p>Well in <em>my </em>game world, halfings are Protestant craftsmen who live in their own towns largely isolated from the humans and gnomes that make up the majority of the Empire in which they live.</p><p></p><p>Yeah, *that's* what a 4e halfing should be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>(only thing worse than "let me tell you about my character" is "let me tell you about my world", so here we go: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p></p><p>=====================</p><p><strong>Humans </strong>run the empire, and are fairly common outside of the empire too.</p><p><strong>Gnomes </strong>are members of the empire, majority are in the middle class and they are extremely integrated into the human cities. In late "teens" they get hit by wonderlust and rarely return home other than to visit.</p><p><strong>Elves </strong>are the bad guys </p><p><strong>Orcs </strong>are minions of the elves, but many live in the empire now along the boarder</p><p><strong>Goblins </strong>are also elven minions but largly not tolerated</p><p><strong>Kobolds </strong>are slaves/servants/not allowed (depending on which part of the empire you are in). They are extremely tribal (a Kobold separated from its tribe will often become so depressed that they won't eat or drink until they die)</p><p><strong>Dwarves </strong>are largely followers of the "old gods" (largely Norse) or Muslim. The Norse-leaning ones tend toward being pirates and pillagers, the Muslim ones tend toward scholar-warriors.</p><p><strong>Halfings </strong>are Protestant members of the empire who aren't integrated at all into the empire.</p><p></p><p>Yes, I largely use real-world religions, but than again, I largely use real-world maps and countries too, so it works out <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="brehobit, post: 3966840, member: 12032"] Well in [I]my [/I]game world, halfings are Protestant craftsmen who live in their own towns largely isolated from the humans and gnomes that make up the majority of the Empire in which they live. Yeah, *that's* what a 4e halfing should be :-) (only thing worse than "let me tell you about my character" is "let me tell you about my world", so here we go: :p ) ===================== [B]Humans [/B]run the empire, and are fairly common outside of the empire too. [B]Gnomes [/B]are members of the empire, majority are in the middle class and they are extremely integrated into the human cities. In late "teens" they get hit by wonderlust and rarely return home other than to visit. [B]Elves [/B]are the bad guys [B]Orcs [/B]are minions of the elves, but many live in the empire now along the boarder [B]Goblins [/B]are also elven minions but largly not tolerated [B]Kobolds [/B]are slaves/servants/not allowed (depending on which part of the empire you are in). They are extremely tribal (a Kobold separated from its tribe will often become so depressed that they won't eat or drink until they die) [B]Dwarves [/B]are largely followers of the "old gods" (largely Norse) or Muslim. The Norse-leaning ones tend toward being pirates and pillagers, the Muslim ones tend toward scholar-warriors. [B]Halfings [/B]are Protestant members of the empire who aren't integrated at all into the empire. Yes, I largely use real-world religions, but than again, I largely use real-world maps and countries too, so it works out :heh: [/QUOTE]
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