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4E Halflings unrecognizable from Tolkien hobbits
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<blockquote data-quote="Xethreau" data-source="post: 3968863" data-attributes="member: 57584"><p>You know, I think I've decided that there are going to be three types of halfings in my 4e campaign worlds: olfin, hin, and hobbits.</p><p>Olfin are the halfings we see in the Races and Classes books. Hin are the 3e 'lightfoot' halfings, with all the moving around and such. Hobbits are much like the LotR race by the same name; these are the halflings that chose to settle down and make permanent settlements of their own. Mind, the later two are going to have some fluff readjustments to fit in 4e, as I want to stick to core for several things. </p><p></p><p>For instance, all halflings were once one society, the children of the moon goddess and the god of the wilds, who were adopted by the goddess of luck. The 'halflings' as they became known became too numerous for the rivers, so several set out in wagons and caravans (the name 'olfin' is the original name of the race, and though it has no good translation into the common language, it means something like 'orphans of the moonlit river,' and the name "hin" is derived from the halfling verb for "to go yonder"). Some of the caravaners settled down and made new homes (the name "hobbit" is derived from the Halfling onomatopoeia for the sound made when one sits down, and means literally "one who sits"). Eventually, the cultures split in three; they are still the same race, but they are recognized among the peoples of the world as three different nations. Olfin travel wherever there are rivers, hin travel from country to country as they feel is best, and hobbits rarely travel at all.</p><p></p><p>No matter what culture the halfling, they all have a attraction to the outdoors and the starry sky, and as such, all buildings (boats, carriages, and houses) made by a halfling will have at least two windows. Many enjoy games of luck and whit, even the more cozy natured ones. Very few halflings ever show fear for life or limb, though weter from bravery or foolishness is dependent on the individual. Even the most homely and settled down halfling feels the call of the wild in the deepest part of their soul, and have a special knack at all things they try that can only be discribed as 'luck.'</p><p></p><p></p><p>(I am not sure who I originally heard the names 'olfin' and 'hin' from for alternate racial names of Halflings, but I thank you and give credit to whoever claims it.)</p></blockquote><p></p>
[QUOTE="Xethreau, post: 3968863, member: 57584"] You know, I think I've decided that there are going to be three types of halfings in my 4e campaign worlds: olfin, hin, and hobbits. Olfin are the halfings we see in the Races and Classes books. Hin are the 3e 'lightfoot' halfings, with all the moving around and such. Hobbits are much like the LotR race by the same name; these are the halflings that chose to settle down and make permanent settlements of their own. Mind, the later two are going to have some fluff readjustments to fit in 4e, as I want to stick to core for several things. For instance, all halflings were once one society, the children of the moon goddess and the god of the wilds, who were adopted by the goddess of luck. The 'halflings' as they became known became too numerous for the rivers, so several set out in wagons and caravans (the name 'olfin' is the original name of the race, and though it has no good translation into the common language, it means something like 'orphans of the moonlit river,' and the name "hin" is derived from the halfling verb for "to go yonder"). Some of the caravaners settled down and made new homes (the name "hobbit" is derived from the Halfling onomatopoeia for the sound made when one sits down, and means literally "one who sits"). Eventually, the cultures split in three; they are still the same race, but they are recognized among the peoples of the world as three different nations. Olfin travel wherever there are rivers, hin travel from country to country as they feel is best, and hobbits rarely travel at all. No matter what culture the halfling, they all have a attraction to the outdoors and the starry sky, and as such, all buildings (boats, carriages, and houses) made by a halfling will have at least two windows. Many enjoy games of luck and whit, even the more cozy natured ones. Very few halflings ever show fear for life or limb, though weter from bravery or foolishness is dependent on the individual. Even the most homely and settled down halfling feels the call of the wild in the deepest part of their soul, and have a special knack at all things they try that can only be discribed as 'luck.' (I am not sure who I originally heard the names 'olfin' and 'hin' from for alternate racial names of Halflings, but I thank you and give credit to whoever claims it.) [/QUOTE]
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