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4e Has Less Raw Content: Fact!
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<blockquote data-quote="Henry" data-source="post: 4496716" data-attributes="member: 158"><p>Indeed, 5e may start doing exactly that -- or a third-party product might see the genius in that and do it. The trick is not "expand every single option", but to give a monster just enough that it feels different -- just how every gnoll has two abilities in common, or how every goblin can do the "shift after being missed", or the kobold being master trappers and "shifty", someone could come out with a book of templates just like the "champion" or "death master" templates from the DMG, except them being for common monsters and not just elites. I'm doing this now, taking things like the Basilisk's core abilities of the slow aura and the petrifying gaze and applying them to, say, giant constrictor snakes, to make a different monster altogether. Someone who comes up with a book that has "combat role templates" could do well.</p></blockquote><p></p>
[QUOTE="Henry, post: 4496716, member: 158"] Indeed, 5e may start doing exactly that -- or a third-party product might see the genius in that and do it. The trick is not "expand every single option", but to give a monster just enough that it feels different -- just how every gnoll has two abilities in common, or how every goblin can do the "shift after being missed", or the kobold being master trappers and "shifty", someone could come out with a book of templates just like the "champion" or "death master" templates from the DMG, except them being for common monsters and not just elites. I'm doing this now, taking things like the Basilisk's core abilities of the slow aura and the petrifying gaze and applying them to, say, giant constrictor snakes, to make a different monster altogether. Someone who comes up with a book that has "combat role templates" could do well. [/QUOTE]
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