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4e Has Less Raw Content: Fact!
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<blockquote data-quote="Benimoto" data-source="post: 4497146" data-attributes="member: 40093"><p>Sure, well the bolded stuff was my point too. Really, what I need out of the Monster Manual is a collection of interesting and unique monsters complete with combat statistics. Those are the parts that takes time and inspiration to think up, and the stuff I have the most problems with just improvising. All that other stuff about the monster's culture, ecology, is often so generic or non-useful that I may as well just throw it out.</p><p></p><p>Previous Monster Manuals spent a lot of text with a physical description (which sometimes didn't even match the picture). They had a description of their society, which at least 50% of the time boiled down to "These are monsters that live in the dark parts of the world. They like to fight adventurers." There was information on what sorts of groups they were found in, which I ignored, putting them in whatever sort of combat or non-combat group I felt best suited the adventure. There was even often information on how many noncombatants were required to support their society, which through 18 years of DMing I never once payed attention to.</p><p></p><p>So I have to fundamentally disagree with your second paragraph. The 4e Monster Manual has exactly what I need. It has a picture, a few paragraphs of text to explain the monster, and then some stat blocks to show how I can work this monster or groups of this type of monster into the action sections of my adventures. Everything else I just made up for myself anyways.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4497146, member: 40093"] Sure, well the bolded stuff was my point too. Really, what I need out of the Monster Manual is a collection of interesting and unique monsters complete with combat statistics. Those are the parts that takes time and inspiration to think up, and the stuff I have the most problems with just improvising. All that other stuff about the monster's culture, ecology, is often so generic or non-useful that I may as well just throw it out. Previous Monster Manuals spent a lot of text with a physical description (which sometimes didn't even match the picture). They had a description of their society, which at least 50% of the time boiled down to "These are monsters that live in the dark parts of the world. They like to fight adventurers." There was information on what sorts of groups they were found in, which I ignored, putting them in whatever sort of combat or non-combat group I felt best suited the adventure. There was even often information on how many noncombatants were required to support their society, which through 18 years of DMing I never once payed attention to. So I have to fundamentally disagree with your second paragraph. The 4e Monster Manual has exactly what I need. It has a picture, a few paragraphs of text to explain the monster, and then some stat blocks to show how I can work this monster or groups of this type of monster into the action sections of my adventures. Everything else I just made up for myself anyways. [/QUOTE]
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