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4e Has Less Raw Content: Fact!
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<blockquote data-quote="Henry" data-source="post: 4497243" data-attributes="member: 158"><p>I have to ask though, 'Wizard, what any previous edition had that denoted a given monster race's world-place and interaction that isn't present in the 4e version. Some might have had some sparse text about names of one or two tribes, and maybe "all goblins hate elves" kinds of things, but it wasn't a substantial amount of flavoring in my opinion. I guess in my experience, I'm taking what I knew from previous editions and carrying it forward, rather than solely depending on what's in the books.</p><p></p><p>On the other hand, the 4e Monster Manual does give some info about creature interactions in the encounter suggestions themselves. The Gnoll Entry is a good example there -- Gnolls do keep and train hyenas as animal companions; In the Goblinoids entries, you have goblins, hobgoblins, and bugbears parts of the same group (I think, I don't have the book currently). There are other examples where if the monsters are in the same group, then it stands to reason they typically interact together in the default D&D setting for this edition.</p><p></p><p>For me, I don't mind it, because I place them as I need to for the campaign world, and I think that such information would probably be better for the guide to each campaign setting to explain, rather than set it by default in the core books.</p></blockquote><p></p>
[QUOTE="Henry, post: 4497243, member: 158"] I have to ask though, 'Wizard, what any previous edition had that denoted a given monster race's world-place and interaction that isn't present in the 4e version. Some might have had some sparse text about names of one or two tribes, and maybe "all goblins hate elves" kinds of things, but it wasn't a substantial amount of flavoring in my opinion. I guess in my experience, I'm taking what I knew from previous editions and carrying it forward, rather than solely depending on what's in the books. On the other hand, the 4e Monster Manual does give some info about creature interactions in the encounter suggestions themselves. The Gnoll Entry is a good example there -- Gnolls do keep and train hyenas as animal companions; In the Goblinoids entries, you have goblins, hobgoblins, and bugbears parts of the same group (I think, I don't have the book currently). There are other examples where if the monsters are in the same group, then it stands to reason they typically interact together in the default D&D setting for this edition. For me, I don't mind it, because I place them as I need to for the campaign world, and I think that such information would probably be better for the guide to each campaign setting to explain, rather than set it by default in the core books. [/QUOTE]
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