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4e Has Less Raw Content: Fact!
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<blockquote data-quote="Hussar" data-source="post: 4498301" data-attributes="member: 22779"><p>Oh, I totally agree. But, I'm wondering why you need the Monster Manual to spell this out for you. The DMG already spells it out pretty clearly in lots of places that creating NPC's is your job as DM. Creating settings is also your job as DM.</p><p></p><p>Why do you need the Monster Manual to do this as well?</p><p></p><p>It's not like there's nothing but crunch in the 4e MM. Every creature has its lore section, and there's lots of tidbits scattered around here and there. Granted, it's not 2e Monstrous Compendium, but, it's hardly just raw stats either.</p><p></p><p>While I agree that the 4e MM doesn't particularly lend itself to telling you loads of details about various creatures, that's not the same as it actively gets in your way of creating interesting cultures for these creatures.</p><p></p><p>To me, this is a big win. I don't have to do all this rewriting in order to make things the way I want. The players won't have large numbers of preconceptions of how a monster should act either, or at least they shouldn't have, since the 4e MM doesn't really detail that. Which leaves me free to do it myself.</p><p></p><p>I dunno. Maybe it's because I've played from the SRD for so long. I haven't actually opened my Monster Manual in years. It could just be that I've been playing 3e in a 4e mode for so long that the 4e doesn't faze me in the slightest.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4498301, member: 22779"] Oh, I totally agree. But, I'm wondering why you need the Monster Manual to spell this out for you. The DMG already spells it out pretty clearly in lots of places that creating NPC's is your job as DM. Creating settings is also your job as DM. Why do you need the Monster Manual to do this as well? It's not like there's nothing but crunch in the 4e MM. Every creature has its lore section, and there's lots of tidbits scattered around here and there. Granted, it's not 2e Monstrous Compendium, but, it's hardly just raw stats either. While I agree that the 4e MM doesn't particularly lend itself to telling you loads of details about various creatures, that's not the same as it actively gets in your way of creating interesting cultures for these creatures. To me, this is a big win. I don't have to do all this rewriting in order to make things the way I want. The players won't have large numbers of preconceptions of how a monster should act either, or at least they shouldn't have, since the 4e MM doesn't really detail that. Which leaves me free to do it myself. I dunno. Maybe it's because I've played from the SRD for so long. I haven't actually opened my Monster Manual in years. It could just be that I've been playing 3e in a 4e mode for so long that the 4e doesn't faze me in the slightest. [/QUOTE]
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