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4e Has Less Raw Content: Fact!
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<blockquote data-quote="Hussar" data-source="post: 4499336" data-attributes="member: 22779"><p>Darn you Gothmog, you stole everything I wanted to say. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>On page 105. Let's take a look at this "crap" shall we?</p><p></p><p></p><p></p><p>This is crap advice for a new DM? Or heck, any DM? Let's boil it down shall we? He's saying, "Don't ponce about with minutia. Keep the pace high and exciting."</p><p></p><p>This is probably the best advice you can give ANY DM. How many games have you been in that have dragged interminably because you get stuck into some minor point that really, really doesn't matter? I cannot possibly be the only person who's tuned out at the table because the DM over there wants to talk about the weather with one PC. GET ON WITH IT. </p><p></p><p>It's not like this is new advice either. From Dungeoncraft, Monte Cook wrote that if you spend more than 5 minutes with any one player, you're spending too much time. ((I cannot remember the exact issue, but, that's the quote)) This is pretty much the same thing.</p><p></p><p>Now, before you get all hot about badwrongfun sorts of stuff, remember the basic premise of this quote - you should never vary the fun. If your players are having fun, you are doing the right thing. Full stop. If your players want to spend half an hour talking to the gate guards, great. So long as the table is having fun, do it. Otherwise, don't sweat the small stuff and get back to what's fun.</p><p></p><p>This is crap advice? Really?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4499336, member: 22779"] Darn you Gothmog, you stole everything I wanted to say. :p On page 105. Let's take a look at this "crap" shall we? This is crap advice for a new DM? Or heck, any DM? Let's boil it down shall we? He's saying, "Don't ponce about with minutia. Keep the pace high and exciting." This is probably the best advice you can give ANY DM. How many games have you been in that have dragged interminably because you get stuck into some minor point that really, really doesn't matter? I cannot possibly be the only person who's tuned out at the table because the DM over there wants to talk about the weather with one PC. GET ON WITH IT. It's not like this is new advice either. From Dungeoncraft, Monte Cook wrote that if you spend more than 5 minutes with any one player, you're spending too much time. ((I cannot remember the exact issue, but, that's the quote)) This is pretty much the same thing. Now, before you get all hot about badwrongfun sorts of stuff, remember the basic premise of this quote - you should never vary the fun. If your players are having fun, you are doing the right thing. Full stop. If your players want to spend half an hour talking to the gate guards, great. So long as the table is having fun, do it. Otherwise, don't sweat the small stuff and get back to what's fun. This is crap advice? Really? [/QUOTE]
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