Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Heal info in new Confessions article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 3998997" data-attributes="member: 2804"><p>Hi Dalvyn and Darkwolf,</p><p></p><p>I thought your posts were interesting and in many circumstances I would agree with you guys. I too like the rules of the game to be able to match the narrative. See my thread on Per Encounter power recharging.</p><p></p><p>However, in the case of hit points I have to agree with Chris that abstracting them is best. Having hit points represent pure physical damage lends itself well to grittier systems but for D&D which is very heroic cinematic fantasy, I don't think it works well.</p><p></p><p>You could easily come up with an alternative two tiered system akin to the Wound/Vitality system we originally had for SW and that might work for your game without excessive rule mods.</p><p></p><p>Keep all rules generally as is but give PCs an extra pool of Wound points equal to their Con score. When they run out of Vitality they take Wound damage. There is no more such thing as negative hitpoints or death's door. A character with 0 wound points is dead.</p><p></p><p>Otherwise the damage system functions identically to the current rules and just think HP = Vitality. Vitality represents near misses, luck, etc. Wound damage is actual physical damage.</p><p></p><p>Wound damage heals at 1 point per day with rest and care, or heals at 1 pt per die of actual healing spell/ritual cast. In battle, morale-based healing such as a Leader character's healing surge powers heal Vitality but not Wound damage.</p><p></p><p>The system may need to be tweaked and fleshed out since I haven't seen the 4e rules yet, but this should meet your need to have a damage system that represents real physical damage.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3998997, member: 2804"] Hi Dalvyn and Darkwolf, I thought your posts were interesting and in many circumstances I would agree with you guys. I too like the rules of the game to be able to match the narrative. See my thread on Per Encounter power recharging. However, in the case of hit points I have to agree with Chris that abstracting them is best. Having hit points represent pure physical damage lends itself well to grittier systems but for D&D which is very heroic cinematic fantasy, I don't think it works well. You could easily come up with an alternative two tiered system akin to the Wound/Vitality system we originally had for SW and that might work for your game without excessive rule mods. Keep all rules generally as is but give PCs an extra pool of Wound points equal to their Con score. When they run out of Vitality they take Wound damage. There is no more such thing as negative hitpoints or death's door. A character with 0 wound points is dead. Otherwise the damage system functions identically to the current rules and just think HP = Vitality. Vitality represents near misses, luck, etc. Wound damage is actual physical damage. Wound damage heals at 1 point per day with rest and care, or heals at 1 pt per die of actual healing spell/ritual cast. In battle, morale-based healing such as a Leader character's healing surge powers heal Vitality but not Wound damage. The system may need to be tweaked and fleshed out since I haven't seen the 4e rules yet, but this should meet your need to have a damage system that represents real physical damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Heal info in new Confessions article
Top