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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Heal info in new Confessions article
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<blockquote data-quote="Raduin711" data-source="post: 3999048" data-attributes="member: 15303"><p>I agree completely. In most cases, PC death doesn't work at all to build suspense. It just drags everyone down. One player is unhappy, the rest are calculating in their heads how much gold it will cost to raise them, and who is paying for it, and how soon we can get the person left out of the game playing again. Doesn't. Work. </p><p></p><p>"No ressurection" houserules don't help, either. It just means that the player is even more unhappy, and the other party members give them a burial, with the assumption that the dead character left the other party members all his stuff in his will. Then the party becomes richer, a new character is added (with less-awesome equipment than the party members, because the party just made a profit off of their dead companion) and the player keeps going , wishing he could play the character he just lost. It isn't more suspenseful, it just means that we have to look forward to different consequences for our character's death.</p><p></p><p>The sort of "price of failure" advice Shilsen gives is great. They should put that in the DMG.</p></blockquote><p></p>
[QUOTE="Raduin711, post: 3999048, member: 15303"] I agree completely. In most cases, PC death doesn't work at all to build suspense. It just drags everyone down. One player is unhappy, the rest are calculating in their heads how much gold it will cost to raise them, and who is paying for it, and how soon we can get the person left out of the game playing again. Doesn't. Work. "No ressurection" houserules don't help, either. It just means that the player is even more unhappy, and the other party members give them a burial, with the assumption that the dead character left the other party members all his stuff in his will. Then the party becomes richer, a new character is added (with less-awesome equipment than the party members, because the party just made a profit off of their dead companion) and the player keeps going , wishing he could play the character he just lost. It isn't more suspenseful, it just means that we have to look forward to different consequences for our character's death. The sort of "price of failure" advice Shilsen gives is great. They should put that in the DMG. [/QUOTE]
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