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4e Heal info in new Confessions article
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<blockquote data-quote="Dalvyn" data-source="post: 3999131" data-attributes="member: 23138"><p>Re: unrealistic abilities</p><p></p><p></p><p></p><p>The 5 accurage range attacks in 6 seconds might be unrealistic in the real world, but I can "see" (as in: imagine) a fantasy hero doing it. I actually simply have to take another look at the Lord of the Rings movies and I do not even need to imagine it anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the other hand, I can't "see" an action that always took some time suddenly not take any time at all. In the example of "Feather Yon Oaf", you have to consider that those allies did something on the round before, and are going to do something on the next round. That is, they have already spent their 6 seconds before and their next 6 seconds on other actions; and in the middle of all that, they get to take a bow, aim, and shoot for free ? I could buy the "warlord makes you use better your time in battle" explanation, but that would put all high level fighters to shame. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Right. If all were bloodied, and if bloodied = exhausted, then I could imagine this "whirlwind" attack. But bloodied is not exhausted I think (because exhaustion is dealt with in other ways, e.g., stat penalties in 3nd edition). Bloodied seems to be "I can no longer be heroic, I can no longer turn fireball damage into small burns and huge sword cleaves into minor scratches". I really have a hard time seeing how that would mean that other people can now use whirlwind attacks while they couldn't before.</p><p></p><p></p><p></p><p>Getting angry does not mean you get to do things more quickly (or "for free") suddenly though. Nor does bloodied = angry. That actually is part of my problem with bloodied: it sometimes is read as "exhausted", sometimes as "angry", sometimes as something completely different. It has many different interpretations (nearly one for each power that uses it). That's its big problem: in order to make it work, you have to make it mean anything and everything. In the end, the interpretation becomes so complex that you have to give up on interpreting it altogether ... then we have rules for rules' sake, and not rules to describe the imagination.</p><p></p><p>Note that it does not mean that it's bad to have rules for rules' sake ... card games, dice games, and many other games have rules for rules' sake and that's all fine. I would just expect roleplaying games to have rules that correspond to something.</p><p></p><p></p><p></p><p>I am all fine with giving solo monsters abilities so they are not overwhelmed by a group of PCs in a few rounds. I am all fine with, for example, allowing dragons to act twice a round instead of once, because they just are combat machines with lots of natural attacks (you would for example have 2 initiative scores for the dragon). What I do not get though is that the dragon does something for free, out of its turn.</p></blockquote><p></p>
[QUOTE="Dalvyn, post: 3999131, member: 23138"] Re: unrealistic abilities The 5 accurage range attacks in 6 seconds might be unrealistic in the real world, but I can "see" (as in: imagine) a fantasy hero doing it. I actually simply have to take another look at the Lord of the Rings movies and I do not even need to imagine it anymore. :) On the other hand, I can't "see" an action that always took some time suddenly not take any time at all. In the example of "Feather Yon Oaf", you have to consider that those allies did something on the round before, and are going to do something on the next round. That is, they have already spent their 6 seconds before and their next 6 seconds on other actions; and in the middle of all that, they get to take a bow, aim, and shoot for free ? I could buy the "warlord makes you use better your time in battle" explanation, but that would put all high level fighters to shame. :) Right. If all were bloodied, and if bloodied = exhausted, then I could imagine this "whirlwind" attack. But bloodied is not exhausted I think (because exhaustion is dealt with in other ways, e.g., stat penalties in 3nd edition). Bloodied seems to be "I can no longer be heroic, I can no longer turn fireball damage into small burns and huge sword cleaves into minor scratches". I really have a hard time seeing how that would mean that other people can now use whirlwind attacks while they couldn't before. Getting angry does not mean you get to do things more quickly (or "for free") suddenly though. Nor does bloodied = angry. That actually is part of my problem with bloodied: it sometimes is read as "exhausted", sometimes as "angry", sometimes as something completely different. It has many different interpretations (nearly one for each power that uses it). That's its big problem: in order to make it work, you have to make it mean anything and everything. In the end, the interpretation becomes so complex that you have to give up on interpreting it altogether ... then we have rules for rules' sake, and not rules to describe the imagination. Note that it does not mean that it's bad to have rules for rules' sake ... card games, dice games, and many other games have rules for rules' sake and that's all fine. I would just expect roleplaying games to have rules that correspond to something. I am all fine with giving solo monsters abilities so they are not overwhelmed by a group of PCs in a few rounds. I am all fine with, for example, allowing dragons to act twice a round instead of once, because they just are combat machines with lots of natural attacks (you would for example have 2 initiative scores for the dragon). What I do not get though is that the dragon does something for free, out of its turn. [/QUOTE]
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