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D&D Older Editions, OSR, & D&D Variants
4e Heal info in new Confessions article
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<blockquote data-quote="Dalvyn" data-source="post: 3999283" data-attributes="member: 23138"><p>And Second Wind is "I decide that I am suddenly no longer vulnerable" and technically I get back 30% of my hit points (or another amount)? I still cannot grasp/understand/imagine it, I'm afraid.</p><p></p><p></p><p></p><p>Yes, that I can see. I can imagine someone who gets some kind of advantages once they are close to death (like some animals - forgot which ones - went raging once they went down under 50% or 20% of their max hp). I can very well see people close to death gaining some adrenalin surge which enable them to attack better, for more damage, perhaps more recklessly.</p><p></p><p>However, I can't see people suddenly gaining special attacks (like the yuan-ti's option to do a whirlwind attack) if <em>someone else</em> becomes bloodied. That might be a fun/interesting technical rule, but it's not a roleplaying rule in my opinion. And I cannot really see my players accepting it either.</p><p></p><p>Consider an excerpt from a combat between two fighters and that yuan-ti.</p><p>- Fighter A: That last wound made me bloodied. Nevertheless, I walk to the yuan-ti and attack it! I hit for 12 damage.</p><p>- DM: Oh, great. Now that you are bloodied and next to the yuan-ti, it can perform a whirlwind attack against the two of you.</p><p>- Fighters A and B: Huh? Why? You mean he couldn't do a whirlwind attack before, but now he can just because Fighter A is bloodied and moved next to it?</p><p>- DM: Yes, yes, that's it.</p><p>- Fighters A and B: But why?</p><p>- DM: Erm... because it's a special yuan-ti's power. He... erm... kind of feeds off the fact that you are bloodied to empower his whirlwind attack.</p><p>- Fighters A and B: Allllright. Let's go find another DM.</p><p></p><p>I can very well see the same scene happen if the DM makes a dragon breathe "for free" as an "immediate" action just because it becomes bloodied. Or if the 20 enemy goblins all get a free shot at them because a goblin warlord shouts (in goblin) "Feather me Yon Oaf!".</p></blockquote><p></p>
[QUOTE="Dalvyn, post: 3999283, member: 23138"] And Second Wind is "I decide that I am suddenly no longer vulnerable" and technically I get back 30% of my hit points (or another amount)? I still cannot grasp/understand/imagine it, I'm afraid. Yes, that I can see. I can imagine someone who gets some kind of advantages once they are close to death (like some animals - forgot which ones - went raging once they went down under 50% or 20% of their max hp). I can very well see people close to death gaining some adrenalin surge which enable them to attack better, for more damage, perhaps more recklessly. However, I can't see people suddenly gaining special attacks (like the yuan-ti's option to do a whirlwind attack) if [i]someone else[/i] becomes bloodied. That might be a fun/interesting technical rule, but it's not a roleplaying rule in my opinion. And I cannot really see my players accepting it either. Consider an excerpt from a combat between two fighters and that yuan-ti. - Fighter A: That last wound made me bloodied. Nevertheless, I walk to the yuan-ti and attack it! I hit for 12 damage. - DM: Oh, great. Now that you are bloodied and next to the yuan-ti, it can perform a whirlwind attack against the two of you. - Fighters A and B: Huh? Why? You mean he couldn't do a whirlwind attack before, but now he can just because Fighter A is bloodied and moved next to it? - DM: Yes, yes, that's it. - Fighters A and B: But why? - DM: Erm... because it's a special yuan-ti's power. He... erm... kind of feeds off the fact that you are bloodied to empower his whirlwind attack. - Fighters A and B: Allllright. Let's go find another DM. I can very well see the same scene happen if the DM makes a dragon breathe "for free" as an "immediate" action just because it becomes bloodied. Or if the 20 enemy goblins all get a free shot at them because a goblin warlord shouts (in goblin) "Feather me Yon Oaf!". [/QUOTE]
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