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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Heal info in new Confessions article
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 3999368" data-attributes="member: 54843"><p>Have you played any recent Final Fantasy game or MMO like WoW?</p><p></p><p>Characters drop frequently, but resurrection magic brings them back up. Far from taking away strategy, it actually ADDS tactical depth, because you can play a bit more like a game of chess, making strategic sacrifices of assorted team members in order to win the overall scenario. So it makes sense from a tactical sense.</p><p></p><p>And cinematically, how many times have we seen a character fall to the ground, seemingly defeated, only to pick himself up and return to the fight? It works quite well as a dramatic device. Heck, it's the basic action-movie template: the guy getting his butt kicked for the first five minutes is the guy who'll eventually win the fight.</p><p></p><p>Heck, it even works "realistically." Remember, hit points does not equal "health." A character at 1 hp can still fight quite effectively. This isn't because the guy has massive internal bleeding and 17 broken bones but "OMG D&D is unrealistic", but rather because a guy at 1hp still isn't THAT terribly injured. Dropping to zero HP just means you're no longer able to effectively defend yourself. Hell, I'd hit that point with a sprained ankle. So the idea of an adrenaline surge or sheer willpower powering someone through doesn't seem to weird to me.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 3999368, member: 54843"] Have you played any recent Final Fantasy game or MMO like WoW? Characters drop frequently, but resurrection magic brings them back up. Far from taking away strategy, it actually ADDS tactical depth, because you can play a bit more like a game of chess, making strategic sacrifices of assorted team members in order to win the overall scenario. So it makes sense from a tactical sense. And cinematically, how many times have we seen a character fall to the ground, seemingly defeated, only to pick himself up and return to the fight? It works quite well as a dramatic device. Heck, it's the basic action-movie template: the guy getting his butt kicked for the first five minutes is the guy who'll eventually win the fight. Heck, it even works "realistically." Remember, hit points does not equal "health." A character at 1 hp can still fight quite effectively. This isn't because the guy has massive internal bleeding and 17 broken bones but "OMG D&D is unrealistic", but rather because a guy at 1hp still isn't THAT terribly injured. Dropping to zero HP just means you're no longer able to effectively defend yourself. Hell, I'd hit that point with a sprained ankle. So the idea of an adrenaline surge or sheer willpower powering someone through doesn't seem to weird to me. [/QUOTE]
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