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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Heal info in new Confessions article
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<blockquote data-quote="mmu1" data-source="post: 4008563" data-attributes="member: 319"><p>I think there's a real possibility of all these "trigger abilities", Second Wind included, becoming really freakin' annoying.</p><p></p><p>Maybe it's just me, but it drives me completely up the wall when - whether in a PnP game or a CRPG - the enemy you've been beating the crap out suddenly hits the big red button when at 10% HP, effectively resetting the encounter, and forcing you to fight him all over again... except now you're down on resources and he's hitting even harder than before.</p><p></p><p>Once in a while, this sort of thing can be great - surprise, drama, all that good stuff. But if it's overdone, you just end up feeling like you're being forced to kill anyone of significance three times before they're really dead... or better yet, that you're beating on someone for all you're worth, and they just keep on getting <em>stronger</em> as a result.</p><p></p><p>Second Wind and various other healing surges / triggers just seem to me like a lesser case of that. They might allow for "dramatic" recovery, but I have a feeling that in reality they'll just diminish the dramatic value of those times when you open the fight with a big spectacular crit, or go for broke in hope of taking down an enemy on the spot and chaging the face of the battlefield. (without being able to count on those things to happen)</p></blockquote><p></p>
[QUOTE="mmu1, post: 4008563, member: 319"] I think there's a real possibility of all these "trigger abilities", Second Wind included, becoming really freakin' annoying. Maybe it's just me, but it drives me completely up the wall when - whether in a PnP game or a CRPG - the enemy you've been beating the crap out suddenly hits the big red button when at 10% HP, effectively resetting the encounter, and forcing you to fight him all over again... except now you're down on resources and he's hitting even harder than before. Once in a while, this sort of thing can be great - surprise, drama, all that good stuff. But if it's overdone, you just end up feeling like you're being forced to kill anyone of significance three times before they're really dead... or better yet, that you're beating on someone for all you're worth, and they just keep on getting [i]stronger[/i] as a result. Second Wind and various other healing surges / triggers just seem to me like a lesser case of that. They might allow for "dramatic" recovery, but I have a feeling that in reality they'll just diminish the dramatic value of those times when you open the fight with a big spectacular crit, or go for broke in hope of taking down an enemy on the spot and chaging the face of the battlefield. (without being able to count on those things to happen) [/QUOTE]
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