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D&D Older Editions, OSR, & D&D Variants
4e Heal info in new Confessions article
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<blockquote data-quote="Rallek" data-source="post: 4008572" data-attributes="member: 8463"><p>Well, I'm not exactly loving the sound of that. Looks like "non-magical" fighters may be difficult/impossible to pull off under the 4e rules as written, and that's a negative in my opinion. Still, don't want to derail the thread so on to more on-topic stuff.</p><p></p><p></p><p></p><p></p><p></p><p>Now I may be alone here, but I don't really want my weekly D&D session to play like Die Hard 4. I like Die Hard 4, it was an above average "blow-stuff-up" action film, and I do tend to enjoy those, but it isn't what I'm looking for in my session. First of all, in my experience, action films tend to have one registered Bad Ass on team good guys, and then a side-kick or two for him to pal around with and bounce lines off of. Not exactly the best model for a party of 4 or 5. </p><p></p><p></p><p>Ahh, but there is always the Buddy Film, right? Maybe 4e is going for less Die Hard and more Lethal Weapon. Now we can have Alpha Bad Ass character (the Mel Gibson role), and slightly lesser Bad Ass character (Danny Glover)... that's still only two though, I guess someone is going to have to be Joe Pesci...</p><p></p><p></p><p>Maybe it's not so much an action film as a superhero film. There are lots of X men, and 4 members of the fantastic 4, right? Perhaps that's the vibe we're going for in 4e. Count me out if that is the case.</p><p></p><p></p><p>As far as fantasy books and movies go, I'm a fan of these as well, and I don't really recall one where characters are peeling themselves off of the pavement and giving the bad guys a few more fives across the lips... at least not in every fight. Usually (it seems to me) They tend to do that kind of thing once, or maybe twice, and that's in the entire arc of time covered by the story. That doesn't sound like a "per-encounter" ability to me, that sounds much closer to something like Fate Points ala WFRP.</p><p></p><p></p><p></p><p>Just my 2cp</p></blockquote><p></p>
[QUOTE="Rallek, post: 4008572, member: 8463"] Well, I'm not exactly loving the sound of that. Looks like "non-magical" fighters may be difficult/impossible to pull off under the 4e rules as written, and that's a negative in my opinion. Still, don't want to derail the thread so on to more on-topic stuff. Now I may be alone here, but I don't really want my weekly D&D session to play like Die Hard 4. I like Die Hard 4, it was an above average "blow-stuff-up" action film, and I do tend to enjoy those, but it isn't what I'm looking for in my session. First of all, in my experience, action films tend to have one registered Bad Ass on team good guys, and then a side-kick or two for him to pal around with and bounce lines off of. Not exactly the best model for a party of 4 or 5. Ahh, but there is always the Buddy Film, right? Maybe 4e is going for less Die Hard and more Lethal Weapon. Now we can have Alpha Bad Ass character (the Mel Gibson role), and slightly lesser Bad Ass character (Danny Glover)... that's still only two though, I guess someone is going to have to be Joe Pesci... Maybe it's not so much an action film as a superhero film. There are lots of X men, and 4 members of the fantastic 4, right? Perhaps that's the vibe we're going for in 4e. Count me out if that is the case. As far as fantasy books and movies go, I'm a fan of these as well, and I don't really recall one where characters are peeling themselves off of the pavement and giving the bad guys a few more fives across the lips... at least not in every fight. Usually (it seems to me) They tend to do that kind of thing once, or maybe twice, and that's in the entire arc of time covered by the story. That doesn't sound like a "per-encounter" ability to me, that sounds much closer to something like Fate Points ala WFRP. Just my 2cp [/QUOTE]
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