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4e Heal info in new Confessions article
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<blockquote data-quote="Rallek" data-source="post: 4010657" data-attributes="member: 8463"><p>I think that I would have a much easier time swallowing "second wind" and "I'm healed because a warlord struck an enemy" type of powers if they granted temporary hit points, rather than actually healing damage.</p><p></p><p></p><p>Maybe I'm alone on this (and I think I'm alone on most things when it comes to 4e), but I can envision a wounded character watching the "warlord" strike the orc chieftain and gaining a boost in morale that allows them to fight on, ignoring the pain of their wounds. After that boost of adrenaline/morale/what-have-you clears their system, however, they're going to notice all the aggravation to their injuries that occurred due to fighting as if they were unwounded. So warlord hits something, character gets a "rush" gains some temporary hp, finishes fight/encounter, loses temporary hp (much like a barbarian's "rage" receding), and is now in need of actual healing. Perhaps they've "cinematically" hung on long enough to finish the fight, only to die of their wounds almost immediately afterward (13th Warrior, anyone?). </p><p></p><p></p><p>Just a brief opinion on the matter.</p></blockquote><p></p>
[QUOTE="Rallek, post: 4010657, member: 8463"] I think that I would have a much easier time swallowing "second wind" and "I'm healed because a warlord struck an enemy" type of powers if they granted temporary hit points, rather than actually healing damage. Maybe I'm alone on this (and I think I'm alone on most things when it comes to 4e), but I can envision a wounded character watching the "warlord" strike the orc chieftain and gaining a boost in morale that allows them to fight on, ignoring the pain of their wounds. After that boost of adrenaline/morale/what-have-you clears their system, however, they're going to notice all the aggravation to their injuries that occurred due to fighting as if they were unwounded. So warlord hits something, character gets a "rush" gains some temporary hp, finishes fight/encounter, loses temporary hp (much like a barbarian's "rage" receding), and is now in need of actual healing. Perhaps they've "cinematically" hung on long enough to finish the fight, only to die of their wounds almost immediately afterward (13th Warrior, anyone?). Just a brief opinion on the matter. [/QUOTE]
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