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4e Heal info in new Confessions article
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4010672" data-attributes="member: 710"><p>I guess it will in fact become less cool over time (if a blooded mechanic is used for every monster and every character), but I don't think that will make it cheesy. Well, not for me or my group (as far as I can speak for them) at least*.</p><p></p><p>As it stands now, I only get to describe a cool attack once per monster - the attack that kills it (and preferably brings it far into the negative, so any gory description fits). Now I get two per monster. A serious blow that turns it bloodied, and the finishing move. </p><p></p><p>I think the bloodied mechanic is a good way to keep a longer lasting combat interesting. After a few rounds, the combat dynamic can change. In the extreme case, you can get all the dynamic of fighting two different monsters with a single monster. </p><p></p><p>*) I think I am going to experiment with this kind of stuff, and maybe so should you? Add special actions for the "blooded" state to some monsters and see how it works out. Try figure out something interesting to do. Maybe use a variant ooze that only splits (once) if its hit points are reduced to half. Or use an Ettin whose one head is dropped unconcious if the Ettin is bloodied. A psychic creature that emits a confusing telepathic sound if bloodied.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4010672, member: 710"] I guess it will in fact become less cool over time (if a blooded mechanic is used for every monster and every character), but I don't think that will make it cheesy. Well, not for me or my group (as far as I can speak for them) at least*. As it stands now, I only get to describe a cool attack once per monster - the attack that kills it (and preferably brings it far into the negative, so any gory description fits). Now I get two per monster. A serious blow that turns it bloodied, and the finishing move. I think the bloodied mechanic is a good way to keep a longer lasting combat interesting. After a few rounds, the combat dynamic can change. In the extreme case, you can get all the dynamic of fighting two different monsters with a single monster. *) I think I am going to experiment with this kind of stuff, and maybe so should you? Add special actions for the "blooded" state to some monsters and see how it works out. Try figure out something interesting to do. Maybe use a variant ooze that only splits (once) if its hit points are reduced to half. Or use an Ettin whose one head is dropped unconcious if the Ettin is bloodied. A psychic creature that emits a confusing telepathic sound if bloodied. [/QUOTE]
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