Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E, Healing, and Suspension of Disbelief
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 4286145" data-attributes="member: 63508"><p>A long while ago, I played with a DM that changed Hit Points into Parry Points, Toughness Points, or Force Field Points. You got different amounts based on your class (fighter were all parry, wizards relied on force field). When you were hit, one of them went down. When the Hill Giant punched everyone for 20, the human fighter parried it and back flipped out the way, The elf wizard placed a magic force shield in front of his "almost punched in" face, and the troll barbarian took the hit "power Ranger style". So no one actually got hit and wounded 'til they hit negatives unless you were a race that had superhuman toughness like werefolk, undead, constructs, and trolls. When you healed HP, the squishy races regained some stamina and morale to fight on. Only the tough races healed wounds because they are the only ones that got wounded before hitting 0. So healing was mostly stamina and morale regen until you actually went under 0HP.</p><p></p><p>And that how I thought of HP ever since. You never took a "real scary" hit 'til you went under 0 unless you were some super tough race. Adventure healing was actually "Magic Sports Drink with Extra Sugar", or your "I kick butt" theme song plays, or "lactic acid's all gone, baby".</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4286145, member: 63508"] A long while ago, I played with a DM that changed Hit Points into Parry Points, Toughness Points, or Force Field Points. You got different amounts based on your class (fighter were all parry, wizards relied on force field). When you were hit, one of them went down. When the Hill Giant punched everyone for 20, the human fighter parried it and back flipped out the way, The elf wizard placed a magic force shield in front of his "almost punched in" face, and the troll barbarian took the hit "power Ranger style". So no one actually got hit and wounded 'til they hit negatives unless you were a race that had superhuman toughness like werefolk, undead, constructs, and trolls. When you healed HP, the squishy races regained some stamina and morale to fight on. Only the tough races healed wounds because they are the only ones that got wounded before hitting 0. So healing was mostly stamina and morale regen until you actually went under 0HP. And that how I thought of HP ever since. You never took a "real scary" hit 'til you went under 0 unless you were some super tough race. Adventure healing was actually "Magic Sports Drink with Extra Sugar", or your "I kick butt" theme song plays, or "lactic acid's all gone, baby". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E, Healing, and Suspension of Disbelief
Top