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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E, Healing, and Suspension of Disbelief
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<blockquote data-quote="Propagandroid" data-source="post: 4290047" data-attributes="member: 64645"><p>You guys that are arguing that someone should look at the 1e DMG to help explain a 4e mechanic are missing several points.</p><p></p><p>First, 4e is not 1e. It changes almost every base assumption of 1e, and it is as different a game as GURPS and Amber. Shouldn't you be pointing to 4e sources to explain 4e mechanics and problems? If you can't, what does that say?</p><p></p><p>Second, the game mechanic changes in 4e make hit points work differently and, more germane, <em>feel </em> different. There is a distinct difference between 4e hit points and 3e hit points, because of how many you have and how easily they are regained. No amount of 4e cheerleading is going to change that fact. </p><p></p><p>Perhaps the most immediate thing I found that I disliked about 4e was healing surges, and 25-30 hit points at first level, because they combined to destroy the illusion that we were playing in a fake "real" world. The computer game simulation point of view is fair, because in 4e your character is no longer imagined to be a person existing in a real world, rather he is designed to be seen as an avatar that comes back from all injuries in the blink of an eye...the pushing of a reset button.</p><p></p><p>The OP is spot on...healing surges and massive hit points do not emulate the fake "real" world of previous editions.</p></blockquote><p></p>
[QUOTE="Propagandroid, post: 4290047, member: 64645"] You guys that are arguing that someone should look at the 1e DMG to help explain a 4e mechanic are missing several points. First, 4e is not 1e. It changes almost every base assumption of 1e, and it is as different a game as GURPS and Amber. Shouldn't you be pointing to 4e sources to explain 4e mechanics and problems? If you can't, what does that say? Second, the game mechanic changes in 4e make hit points work differently and, more germane, [I]feel [/I] different. There is a distinct difference between 4e hit points and 3e hit points, because of how many you have and how easily they are regained. No amount of 4e cheerleading is going to change that fact. Perhaps the most immediate thing I found that I disliked about 4e was healing surges, and 25-30 hit points at first level, because they combined to destroy the illusion that we were playing in a fake "real" world. The computer game simulation point of view is fair, because in 4e your character is no longer imagined to be a person existing in a real world, rather he is designed to be seen as an avatar that comes back from all injuries in the blink of an eye...the pushing of a reset button. The OP is spot on...healing surges and massive hit points do not emulate the fake "real" world of previous editions. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E, Healing, and Suspension of Disbelief
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