Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E, Healing, and Suspension of Disbelief
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robertliguori" data-source="post: 4291455" data-attributes="member: 47776"><p>Dunno if I see it as a flaw, myself.</p><p></p><p></p><p>The world of Yellow: HP are totally, 100% physical toughness. If you have the HP of a stone block, then it is expected that you react to non-precision damage in about the same way a stone block does.</p><p></p><p>The good: Describing high-level defenders stop the dragon's claws with their face is kind of awesome.</p><p></p><p>The not-so-good: Describing low-level characters absorbing injuries that should by rights be lethal is less awesome.</p><p></p><p>The problem: HP don't model physical reality that well; nor do they model most dramatic scenes. At some points, it should be approriate to bypass HP; having every single high-level character be literally immune to death from certain threats (as long as said character is well-rested) also limits some plots and dramatic angles.</p><p></p><p></p><p></p><p>The world of Red: HP are totally luck, skill, and dodging. Hits that don't kill you aren't hits; that's why Mr. Shouty can get you back at 100%.</p><p></p><p>The good: It models certain types of dramatic action very well; it explains where the reserves from Healing Surges come from.</p><p></p><p>The not-so-good: Lots of abilities have the strong implication of inflicting injury. Posions and diseases don't work as close-misses; the bloodied condition itself strongly implies that injuries have started to happen before 0 HP is reached.</p><p></p><p>The problem: There is a disconnect between what about what hit points mean, and how certain things interact with the character.</p><p></p><p></p><p></p><p>The Orange-With-Sparklies method: The game universe <em>does not care</em> whether or not any given adjustment of hit points was physical injury, slowing down, an ablation of luck, or what have you. All the universe cares about is that if a character has HP > a damaging attack's damage, said attack does not inflict an incapacitating injury on the character. In some cases, this can be you catching the golem's slam in your fist (and losing 12 of 312 hp); in some cases, this can be you just barely dodging around the worst of the dagger that dark one just attempted to put into your kidneys (losing 12 of 14 hp). However, the important thing is not whether your luck was ablated, or you took a minor injury, or you fatigued yourself slightly; it was that hit points were used up. If you are stabbed down to negative hit points and a warlord brings you back, you are still injured; however, you are badass enough to fight at the capacity your HP indicates regardless of the fact that you're leaking blood and bile everywhere. (Think Princess Bride). Contrawise, you can be tough enough to wrestle elephants to the ground, but even it it's a piddling little stabby thing that ends up taking the last of your HP, you fall, even if every other attack has been a near-miss.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4291455, member: 47776"] Dunno if I see it as a flaw, myself. The world of Yellow: HP are totally, 100% physical toughness. If you have the HP of a stone block, then it is expected that you react to non-precision damage in about the same way a stone block does. The good: Describing high-level defenders stop the dragon's claws with their face is kind of awesome. The not-so-good: Describing low-level characters absorbing injuries that should by rights be lethal is less awesome. The problem: HP don't model physical reality that well; nor do they model most dramatic scenes. At some points, it should be approriate to bypass HP; having every single high-level character be literally immune to death from certain threats (as long as said character is well-rested) also limits some plots and dramatic angles. The world of Red: HP are totally luck, skill, and dodging. Hits that don't kill you aren't hits; that's why Mr. Shouty can get you back at 100%. The good: It models certain types of dramatic action very well; it explains where the reserves from Healing Surges come from. The not-so-good: Lots of abilities have the strong implication of inflicting injury. Posions and diseases don't work as close-misses; the bloodied condition itself strongly implies that injuries have started to happen before 0 HP is reached. The problem: There is a disconnect between what about what hit points mean, and how certain things interact with the character. The Orange-With-Sparklies method: The game universe [i]does not care[/i] whether or not any given adjustment of hit points was physical injury, slowing down, an ablation of luck, or what have you. All the universe cares about is that if a character has HP > a damaging attack's damage, said attack does not inflict an incapacitating injury on the character. In some cases, this can be you catching the golem's slam in your fist (and losing 12 of 312 hp); in some cases, this can be you just barely dodging around the worst of the dagger that dark one just attempted to put into your kidneys (losing 12 of 14 hp). However, the important thing is not whether your luck was ablated, or you took a minor injury, or you fatigued yourself slightly; it was that hit points were used up. If you are stabbed down to negative hit points and a warlord brings you back, you are still injured; however, you are badass enough to fight at the capacity your HP indicates regardless of the fact that you're leaking blood and bile everywhere. (Think Princess Bride). Contrawise, you can be tough enough to wrestle elephants to the ground, but even it it's a piddling little stabby thing that ends up taking the last of your HP, you fall, even if every other attack has been a near-miss. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E, Healing, and Suspension of Disbelief
Top