Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing as Plot Device
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 4089322" data-attributes="member: 54877"><p>Hero System has long had this problem when doing Fantasy Games (or any other genre where you want people to get beat up over time). Since it is cheap to buy a healing spell that a person can use as much as they want, anyone not killed in a fight is quickly back to fully healthy. There are various ways of getting around this on the edge conditions, but ultimately if you want to truly limit the healing of "Body", you do exactly what 4E does--limit the amount of healing per day that a person can get, not try to limit the healing effects.</p><p></p><p>Once you get why this works, the answer is easy: If you want something in 4E closer to the effect that 3E has, then let creatures recover their full complement of healing surges each day, but do not let them get <em>any</em> healing outside a surge--or at least sharply limit other healing. That is, extend what 4E already apparently does during a day to cover weeks, months, etc.</p><p></p><p>For example, Thud the Barbarian is extremely whacked on Day 1. He has used all of his 8 healing surges for the day, and currently has 5 hit points. He rests through the night. He gets back his 8 healing surges and, say, 1 hit point per level for resting. So he his still down many hit points. Upon waking, Thud immediately uses enough healing surges to get to 100% hit points--say, three of them. Great. If his Day 2 is uneventful, the non-physical, not serious damage he took on Day 1 is erased. If his Day 2 is moderately rough, he skates along much as he his--tired but still very effective. If his Day 2 is as rough as Day 1 (needing 8 healing surges to get through it), then Thud is going to die, barring some smart play on his part.</p><p></p><p>It need not be that dramatic, either. If every morning on an adventure, a character has to use one more of his healing surges to get back to 100% hit points, and this continues for days and days (1 on first day, 2 on second day, etc.), then eventually he gets too beat up and runs out. That is a mere deficit of needing one more healing surge each day than the character has--without a break, it will eventually prove fata.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4089322, member: 54877"] Hero System has long had this problem when doing Fantasy Games (or any other genre where you want people to get beat up over time). Since it is cheap to buy a healing spell that a person can use as much as they want, anyone not killed in a fight is quickly back to fully healthy. There are various ways of getting around this on the edge conditions, but ultimately if you want to truly limit the healing of "Body", you do exactly what 4E does--limit the amount of healing per day that a person can get, not try to limit the healing effects. Once you get why this works, the answer is easy: If you want something in 4E closer to the effect that 3E has, then let creatures recover their full complement of healing surges each day, but do not let them get [I]any[/I] healing outside a surge--or at least sharply limit other healing. That is, extend what 4E already apparently does during a day to cover weeks, months, etc. For example, Thud the Barbarian is extremely whacked on Day 1. He has used all of his 8 healing surges for the day, and currently has 5 hit points. He rests through the night. He gets back his 8 healing surges and, say, 1 hit point per level for resting. So he his still down many hit points. Upon waking, Thud immediately uses enough healing surges to get to 100% hit points--say, three of them. Great. If his Day 2 is uneventful, the non-physical, not serious damage he took on Day 1 is erased. If his Day 2 is moderately rough, he skates along much as he his--tired but still very effective. If his Day 2 is as rough as Day 1 (needing 8 healing surges to get through it), then Thud is going to die, barring some smart play on his part. It need not be that dramatic, either. If every morning on an adventure, a character has to use one more of his healing surges to get back to 100% hit points, and this continues for days and days (1 on first day, 2 on second day, etc.), then eventually he gets too beat up and runs out. That is a mere deficit of needing one more healing surge each day than the character has--without a break, it will eventually prove fata. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing as Plot Device
Top