Evilhalfling
Adventurer
Shake it off Rule : After an encounter you can rest 5 minutes and make a DC 10 fort save to regain ¼ of your max hit points. Each additional time this is attempted in a day, it adds +4 to the DC. One minute of first aid (heal dc 15) will add +2 to save. Shake it off cannot not be used to return you to max hit points, in this case it simply fails.
After discussing it with my group I am looking for rules to support the game I want to run.
stealing good ideas from 4e as necessary.
The intention of this is to take pressure off needing a cleric with every party, or needing a cure light wounds wand as a back up.
It is also based on observing the real world, a short break can restore a lot of energy and stamina, but that there is a practical limit on how much energy can be restored. This assumes that hit points are a combination of actual wounds, fatigue, confidence and luck.
Should the time it takes be longer? the DC lower? or automatic and limited in some other way? the healing increased or decreased? Should it be avalible in combat like second wind?
I appreciate your help and ideas.
After discussing it with my group I am looking for rules to support the game I want to run.
stealing good ideas from 4e as necessary.
The intention of this is to take pressure off needing a cleric with every party, or needing a cure light wounds wand as a back up.
It is also based on observing the real world, a short break can restore a lot of energy and stamina, but that there is a practical limit on how much energy can be restored. This assumes that hit points are a combination of actual wounds, fatigue, confidence and luck.
Should the time it takes be longer? the DC lower? or automatic and limited in some other way? the healing increased or decreased? Should it be avalible in combat like second wind?
I appreciate your help and ideas.