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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="Jeff Wilder" data-source="post: 4099162" data-attributes="member: 5122"><p>Sure it does. Being down HP absolutely models wounds that impair your fighting efficiency. (Well, "fighting ability," anyway. I'm not sure what you mean by "efficiency," here.) All else being equal, when you're down HP you're not able to fight as long. And the very language of the game -- yes, even 4E -- makes it clear that it's at least partially due to wounds. "Healing surge." "Bloodied." And so on.</p><p></p><p>Which <em>Die Hard</em> movie was it in which John McClane was knocked unconscious (and 1 HP from death) and then in perfect fighting form six hours later? Why aren't people assuming that McClane starts at 80 HP and ends <em>Die Hard</em> with 1 HP? That still works, right?</p><p></p><p>For you, right? For some of us, including I suspect the original poster, it's not so much a matter of how much time, certainly not once you're talking "two days or less." It's that one of those has a world-consistent explanation for it -- magical healing, which actually exists in the game as a resource -- and one has absolutely no explanation.</p><p></p><p>How far does this go? Just how far is everyone who would like to play 4E expected to bear the burden of the game's disregard for suspension of disbelief? Is every 4E critic -- pretty much all of whom cite the game breaking suspension of disbelief, in one new rule or another -- just being unreasonably unwilling to accept <em>everything</em> in the game and invent rationales for it?</p><p></p><p>Is there is any point at which <em>you</em> -- that's the generic second-person there -- would not accept being at full HP following a rest? Three hours? An hour? Twenty minutes? Seriously, where would your suspension of disbelief break? How would you feel about it?</p><p></p><p>If the healing rules wouldn't break your suspension of disbelief, ever, then it doesn't really matter to you what the rules are, right?</p><p></p><p>On the other hand, if your suspension of disbelief doesn't happen at six hours, but would at five minutes, consider this: I was fine with 3.5's "days to fully healed" objective silliness, so it took "days" to break my suspension of disbelief. If yours doesn't break at six hours, but does at five minutes, you're only "hours" away. And maybe 5E will get rid of those hours, and we'll be down to five minutes.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4099162, member: 5122"] Sure it does. Being down HP absolutely models wounds that impair your fighting efficiency. (Well, "fighting ability," anyway. I'm not sure what you mean by "efficiency," here.) All else being equal, when you're down HP you're not able to fight as long. And the very language of the game -- yes, even 4E -- makes it clear that it's at least partially due to wounds. "Healing surge." "Bloodied." And so on. Which [i]Die Hard[/i] movie was it in which John McClane was knocked unconscious (and 1 HP from death) and then in perfect fighting form six hours later? Why aren't people assuming that McClane starts at 80 HP and ends [i]Die Hard[/i] with 1 HP? That still works, right? For you, right? For some of us, including I suspect the original poster, it's not so much a matter of how much time, certainly not once you're talking "two days or less." It's that one of those has a world-consistent explanation for it -- magical healing, which actually exists in the game as a resource -- and one has absolutely no explanation. How far does this go? Just how far is everyone who would like to play 4E expected to bear the burden of the game's disregard for suspension of disbelief? Is every 4E critic -- pretty much all of whom cite the game breaking suspension of disbelief, in one new rule or another -- just being unreasonably unwilling to accept [i]everything[/i] in the game and invent rationales for it? Is there is any point at which [i]you[/i] -- that's the generic second-person there -- would not accept being at full HP following a rest? Three hours? An hour? Twenty minutes? Seriously, where would your suspension of disbelief break? How would you feel about it? If the healing rules wouldn't break your suspension of disbelief, ever, then it doesn't really matter to you what the rules are, right? On the other hand, if your suspension of disbelief doesn't happen at six hours, but would at five minutes, consider this: I was fine with 3.5's "days to fully healed" objective silliness, so it took "days" to break my suspension of disbelief. If yours doesn't break at six hours, but does at five minutes, you're only "hours" away. And maybe 5E will get rid of those hours, and we'll be down to five minutes. [/QUOTE]
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