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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="Jeff Wilder" data-source="post: 4099605" data-attributes="member: 5122"><p>Yes. And there's only so far you can abstract something before it stops representing what it was originally intended to represent. 4E has reached that point. Every other D&D, very abstract as they have been, had not.</p><p></p><p>So do I. Having fewer HP impairs your ability to fight. It doesn't give you attack or defense penalties, but it sure makes you die more quickly.</p><p></p><p>That's because you invented it. I didn't say "debilitating" (by which I'm assuming you mean "imposing combat-math penalties.") I said "injuries that take time or magic to heal." This has been modeled in every D&D until 4E.</p><p></p><p>So you'd be fine if, instead of six hours, characters completely healed in five minutes, right?</p><p></p><p>No, I'm observing a function of the game. In every edition of D&D prior to 4E, it took time or magic to heal fully from being down heavy HP. You were seriously injured.</p><p></p><p>In D&D 3.5, that's exactly what it is.</p><p></p><p>Which it is. If you're at 50 of 100 HP after three days of rest and healing, and you go back into the dungeon to face challenges that were appropriate when you were at 100 HP, your health is in danger. ("Grave danger?" "Is there any other kind?")</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4099605, member: 5122"] Yes. And there's only so far you can abstract something before it stops representing what it was originally intended to represent. 4E has reached that point. Every other D&D, very abstract as they have been, had not. So do I. Having fewer HP impairs your ability to fight. It doesn't give you attack or defense penalties, but it sure makes you die more quickly. That's because you invented it. I didn't say "debilitating" (by which I'm assuming you mean "imposing combat-math penalties.") I said "injuries that take time or magic to heal." This has been modeled in every D&D until 4E. So you'd be fine if, instead of six hours, characters completely healed in five minutes, right? No, I'm observing a function of the game. In every edition of D&D prior to 4E, it took time or magic to heal fully from being down heavy HP. You were seriously injured. In D&D 3.5, that's exactly what it is. Which it is. If you're at 50 of 100 HP after three days of rest and healing, and you go back into the dungeon to face challenges that were appropriate when you were at 100 HP, your health is in danger. ("Grave danger?" "Is there any other kind?") [/QUOTE]
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4e Healing - Is This Right?
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