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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="Sashi" data-source="post: 4099622" data-attributes="member: 61842"><p>I'm trying to understand what you don't like about the system, and as far as I can tell it's this:</p><p></p><p>"Only because there's no way to <strong>model longer-lasting injuries</strong> in 4E. "</p><p>And from other things you've said, your problem is the following:</p><p></p><p>In 3.x a 5th level character has 100 hp, he takes 80 damage but only receives 30 healing. He rests overnight, recovers 10 more HP, and is now at 50 HP and in need of further healing or more bed rest.</p><p></p><p>In 4E a 5th level character has 100 hp, he takes 80 damage but only receives 30 healing. He rests overnight and is now fully healed.</p><p></p><p>You want there to be that carryover of damage, you want people to be going around saying "oof! yesterday really took it out of me". Here's the problem:</p><p></p><p>A wand of Lesser Vigor costs 750 gp and heals 500 hp</p><p>Cure Light Wounds is 750gp for 100-450 hp, average 250</p><p></p><p>That's 1.5gp/hp, or 3gp/hp if you aren't allowed to cheese Lessor Vigor. The cost of healing up that 50 hp difference between 3.x and 4th ed is 75-150 gp.</p><p></p><p>In 3.x a 5th level character is supposed to have a net worth of 9,000 GP. The cost of becoming fully healed is the same as an <em>accountancy error</em> in the character's net worth. And don't forget that as you use consumables you're supposed to be compensated for them (that's not a net worth of "9,000 GP minus 150 GP for those 3 potions you drank at 1st level" it's flat-out 9k gp).</p><p></p><p>If you really want 4e characters to not be healed the next day: don't let them rest<span style="font-size: 9px">(1)</span>. If you want 3e characters to not be healed each day you have to not let them rest AND deny them access to healing consumables. Heck, by limiting each character's healing to his own resource you even limit some of the forced-march cheese that can happen in 3.x (fatigue is represented as nonlethal damage, which means that a party can run from one end of a continent to the other without ever resting longer than the time it takes a cleric to recover spells at sunrise)</p><p></p><p>If you want Sam & Frodo to treat every healing surge as precious, then don't let them rest. The uruk-hai move faster and are more numerous, they move in shifts and rest the bare minimum, never giving Sam & Frodo more than an hour's rest before they have to move on. If you want Frodo to have to rest for a week in Rivendell then make it a <em>plot point</em> "You spend a week in the blissful peace of Rivendell recovering from your wounds and seeking the consul of Elrond"<span style="font-size: 9px">(2)</span> I don't need to whack my players with a "you don't get your full HP until you do what I say" stick.</p><p></p><p></p><p></p><p><span style="font-size: 9px">(1) disclaimer, we don't know how consumable magic items are going to be treated in 4E, but can you really imagine a wand of CLW existing in a game where apparently CLW doesn't exist?</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">(2) Don't forget that Frodo's wound was from the sword of the Nazgul and not even a "regular wound" in the first place. It would be better modeled as some kind of disease or poison.</span></p></blockquote><p></p>
[QUOTE="Sashi, post: 4099622, member: 61842"] I'm trying to understand what you don't like about the system, and as far as I can tell it's this: "Only because there's no way to [B]model longer-lasting injuries[/B] in 4E. " And from other things you've said, your problem is the following: In 3.x a 5th level character has 100 hp, he takes 80 damage but only receives 30 healing. He rests overnight, recovers 10 more HP, and is now at 50 HP and in need of further healing or more bed rest. In 4E a 5th level character has 100 hp, he takes 80 damage but only receives 30 healing. He rests overnight and is now fully healed. You want there to be that carryover of damage, you want people to be going around saying "oof! yesterday really took it out of me". Here's the problem: A wand of Lesser Vigor costs 750 gp and heals 500 hp Cure Light Wounds is 750gp for 100-450 hp, average 250 That's 1.5gp/hp, or 3gp/hp if you aren't allowed to cheese Lessor Vigor. The cost of healing up that 50 hp difference between 3.x and 4th ed is 75-150 gp. In 3.x a 5th level character is supposed to have a net worth of 9,000 GP. The cost of becoming fully healed is the same as an [i]accountancy error[/i] in the character's net worth. And don't forget that as you use consumables you're supposed to be compensated for them (that's not a net worth of "9,000 GP minus 150 GP for those 3 potions you drank at 1st level" it's flat-out 9k gp). If you really want 4e characters to not be healed the next day: don't let them rest[SIZE=1](1)[/SIZE]. If you want 3e characters to not be healed each day you have to not let them rest AND deny them access to healing consumables. Heck, by limiting each character's healing to his own resource you even limit some of the forced-march cheese that can happen in 3.x (fatigue is represented as nonlethal damage, which means that a party can run from one end of a continent to the other without ever resting longer than the time it takes a cleric to recover spells at sunrise) If you want Sam & Frodo to treat every healing surge as precious, then don't let them rest. The uruk-hai move faster and are more numerous, they move in shifts and rest the bare minimum, never giving Sam & Frodo more than an hour's rest before they have to move on. If you want Frodo to have to rest for a week in Rivendell then make it a [i]plot point[/i] "You spend a week in the blissful peace of Rivendell recovering from your wounds and seeking the consul of Elrond"[SIZE=1](2)[/SIZE] I don't need to whack my players with a "you don't get your full HP until you do what I say" stick. [SIZE=1](1) disclaimer, we don't know how consumable magic items are going to be treated in 4E, but can you really imagine a wand of CLW existing in a game where apparently CLW doesn't exist? (2) Don't forget that Frodo's wound was from the sword of the Nazgul and not even a "regular wound" in the first place. It would be better modeled as some kind of disease or poison.[/SIZE] [/QUOTE]
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