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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="Carnivorous_Bean" data-source="post: 4099859" data-attributes="member: 57974"><p>This.</p><p></p><p>Actually, <strong>it increases my suspension of disbelief</strong>, because it shows that hit points aren't increasing resistance of meat -- they represent your skill, staying power, morale, and general 'sharpness.' The idea of someone being hacked 15 times with a sword and still being alive, never mind healing, is just about as laughable an idea as I can think of. </p><p></p><p>Take the fight between Hector and Achilles in "Troy," for example. Regardless of what you think of the movie, it's the perfect illustration that hit points are NOT wound points. By the end of the fight, Hector is exhausted, demoralized, and at a disadvantage even though he's barely taken a scratch. In short, he started out with 100 hit points (for example), and now is at 5 hit points. One more hit is going to cause physical damage and kill him, because he has no fighting energy (hit points) left to deflect/avoid it. And that's what happens.</p><p></p><p>Hector lost most of his hit points without being wounded thirty times. The only serious wound was the one that pushed him past 0 hit points and killed him.</p><p></p><p>If he'd had the chance to rest overnight, he would definitely have been fighting fit again the next day. If he'd had the chance to rest 6 hours, he would probably have been able to put up a pretty good fight again.</p><p></p><p>And we won't even consider the suspension of disbelief needed to accept a hit point concept that has a superb fighter walk away from EVERY fight with dozens of gaping wounds. If that were the case, we'd have to assume that armor is very, very weak and ineffective, and that parrying and dodging were never invented in the D&D world.</p><p></p><p>Now, I grant you falling damage. Perhaps it's best solved by having these damage sources that can't be avoided by skill deal Constitution damage rather than hit point damage .... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Edit: oh yes, and I remember a zillion threads from the old Wizards boards, pre-4e-announcement, complaining at how the then-current healing system destroyed suspension of disbelief because it was implying that hit point damage was ALL "meat damage" and not "combat readiness damage." A substantial number of vocal people loathed the concept and didn't hesitate to make that known. It looks like WotC responded.</p></blockquote><p></p>
[QUOTE="Carnivorous_Bean, post: 4099859, member: 57974"] This. Actually, [B]it increases my suspension of disbelief[/B], because it shows that hit points aren't increasing resistance of meat -- they represent your skill, staying power, morale, and general 'sharpness.' The idea of someone being hacked 15 times with a sword and still being alive, never mind healing, is just about as laughable an idea as I can think of. Take the fight between Hector and Achilles in "Troy," for example. Regardless of what you think of the movie, it's the perfect illustration that hit points are NOT wound points. By the end of the fight, Hector is exhausted, demoralized, and at a disadvantage even though he's barely taken a scratch. In short, he started out with 100 hit points (for example), and now is at 5 hit points. One more hit is going to cause physical damage and kill him, because he has no fighting energy (hit points) left to deflect/avoid it. And that's what happens. Hector lost most of his hit points without being wounded thirty times. The only serious wound was the one that pushed him past 0 hit points and killed him. If he'd had the chance to rest overnight, he would definitely have been fighting fit again the next day. If he'd had the chance to rest 6 hours, he would probably have been able to put up a pretty good fight again. And we won't even consider the suspension of disbelief needed to accept a hit point concept that has a superb fighter walk away from EVERY fight with dozens of gaping wounds. If that were the case, we'd have to assume that armor is very, very weak and ineffective, and that parrying and dodging were never invented in the D&D world. Now, I grant you falling damage. Perhaps it's best solved by having these damage sources that can't be avoided by skill deal Constitution damage rather than hit point damage .... :] Edit: oh yes, and I remember a zillion threads from the old Wizards boards, pre-4e-announcement, complaining at how the then-current healing system destroyed suspension of disbelief because it was implying that hit point damage was ALL "meat damage" and not "combat readiness damage." A substantial number of vocal people loathed the concept and didn't hesitate to make that known. It looks like WotC responded. [/QUOTE]
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