Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Healing - Is This Right?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Carnivorous_Bean" data-source="post: 4100029" data-attributes="member: 57974"><p>Permit me to explain. </p><p></p><p>I am trying to explain why healing surges and quick rests make sense in certain types of fight. I am trying to explain why hit points do not necessarily HAVE TO represent "meat resistance." I am trying to explain why hit points CAN work the way they are shown.</p><p></p><p>I am not trying to say that this the ONLY way to represent combat. </p><p></p><p></p><p></p><p>Let me say it once more.</p><p></p><p>I am trying to say that the Hector and Achilles fight explains how a fighter CAN lose most of his hit points without being injured.</p><p></p><p>The key word is CAN.</p><p></p><p></p><p></p><p>People keep saying "Hit points in 4th edition are stupid, they make it so you can be hacked to pieces and get up and fiight again in 6 hours!!! How videogamey!!! How Anime!!!"</p><p></p><p></p><p>All I am saying is that <strong>loss of hit points does not imply that you're being hacked to pieces</strong>. <strong>It doesn't imply that you aren't, either. </strong> </p><p></p><p>What does imply one or the other is recovery. If you take 95 points of damage out of 96, and take 6 months to heal, then yes, you've received 95 almost-mortal wounds. If you can rest 6 hours and be ready to fight, then you've been tired out, demoralized, put at a disadvantage, but you're not hurt, or at least not too much.</p><p></p><p></p><p>Yes, it would be more realistic if you had two pools of hit points -- one representing fighting ability, one physical resilience. Maybe you could have crits bypass the fighting ability and cause direct damage to the physical resilience (that is, Constitution). Or make individual defensive powers that you can use as counters to attacks. ANd make armor a LOT better than it is, like it really was.</p><p></p><p>At this point, though, you're going to add so much complexity to the system that nobody is going to enjoy playing it.</p></blockquote><p></p>
[QUOTE="Carnivorous_Bean, post: 4100029, member: 57974"] Permit me to explain. I am trying to explain why healing surges and quick rests make sense in certain types of fight. I am trying to explain why hit points do not necessarily HAVE TO represent "meat resistance." I am trying to explain why hit points CAN work the way they are shown. I am not trying to say that this the ONLY way to represent combat. Let me say it once more. I am trying to say that the Hector and Achilles fight explains how a fighter CAN lose most of his hit points without being injured. The key word is CAN. People keep saying "Hit points in 4th edition are stupid, they make it so you can be hacked to pieces and get up and fiight again in 6 hours!!! How videogamey!!! How Anime!!!" All I am saying is that [B]loss of hit points does not imply that you're being hacked to pieces[/B]. [B]It doesn't imply that you aren't, either. [/B] What does imply one or the other is recovery. If you take 95 points of damage out of 96, and take 6 months to heal, then yes, you've received 95 almost-mortal wounds. If you can rest 6 hours and be ready to fight, then you've been tired out, demoralized, put at a disadvantage, but you're not hurt, or at least not too much. Yes, it would be more realistic if you had two pools of hit points -- one representing fighting ability, one physical resilience. Maybe you could have crits bypass the fighting ability and cause direct damage to the physical resilience (that is, Constitution). Or make individual defensive powers that you can use as counters to attacks. ANd make armor a LOT better than it is, like it really was. At this point, though, you're going to add so much complexity to the system that nobody is going to enjoy playing it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Healing - Is This Right?
Top